Refactor supply traits to *Cash traits
Adding 'Type' and 'Stances' support as well.
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@@ -527,7 +527,7 @@
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RepairableBuilding:
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PlayerExperience: 25
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EngineerRepairable:
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AcceptsSupplies:
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AcceptsDeliveredCash:
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WithMakeAnimation:
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ExternalCapturable:
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ExternalCapturableBar:
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@@ -553,7 +553,7 @@
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RequiredForShortGame: false
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AutoTarget:
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-GivesBuildableArea:
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-AcceptsSupplies:
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-AcceptsDeliveredCash:
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DrawLineToTarget:
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RenderRangeCircle:
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Explodes:
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