git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1358 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -47,6 +47,7 @@
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<Compile Include="IOrderGenerator.cs" />
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<Compile Include="Network\Packet.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="Rules.cs" />
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<Compile Include="Sheet.cs" />
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<Compile Include="Harvester.cs" />
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<Compile Include="Log.cs" />
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79
OpenRa.Game/Rules.cs
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79
OpenRa.Game/Rules.cs
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using OpenRa.FileFormats;
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namespace OpenRa.Game
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{
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static class Rules
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{
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static readonly Dictionary<string, UnitInfo> unitInfos = new Dictionary<string, UnitInfo>();
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static Rules()
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{
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IniFile rulesIni = new IniFile( FileSystem.Open( "rules.ini" ) );
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using( Stream s = FileSystem.Open( "units.txt" ) )
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{
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StreamReader reader = new StreamReader( s );
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while( true )
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{
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string unit = reader.ReadLine();
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if( unit == null )
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break;
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unit = unit.Substring( 0, unit.IndexOf( ',' ) );
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IniSection section = rulesIni.GetSection( unit.ToUpperInvariant() );
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if( section == null )
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{
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Log.Write( "rules.ini doesnt contain entry for unit \"{0}\"", unit );
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continue;
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}
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unitInfos.Add( unit, new UnitInfo( section ) );
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}
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}
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}
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public static UnitInfo UnitInfo( string name )
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{
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return unitInfos[ name.ToUpperInvariant() ];
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}
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}
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class UnitInfo
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{
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public readonly int Speed;
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public UnitInfo( IniSection ini )
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{
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Speed = int.Parse( ini.GetValue( "Speed", "0" ) );
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}
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}
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//Unit Missions:
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//{
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// Sleep - no-op
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// Harmless - no-op, and also not considered a threat
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// Sticky
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// Attack
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// Move
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// QMove
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// Retreat
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// Guard
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// Enter
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// Capture
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// Harvest
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// Area Guard
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// [Return]
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// Stop
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// [Ambush]
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// Hunt
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// Unload
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// Sabotage
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// Construction
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// Selling
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// Repair
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// Rescue
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// Missile
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//}
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}
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@@ -17,6 +17,7 @@ namespace OpenRa.Game
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protected TickFunc nextOrder = null;
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protected readonly float2 renderOffset;
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protected readonly UnitInfo unitInfo;
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public Unit( string name, int2 cell, Player owner, float2 renderOffset, Game game )
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: base( game )
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@@ -24,6 +25,7 @@ namespace OpenRa.Game
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fromCell = toCell = cell;
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this.renderOffset = renderOffset;
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this.owner = owner;
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this.unitInfo = Rules.UnitInfo( name );
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animation = new Animation( name );
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animation.PlayFetchIndex( "idle", delegate { return facing; } );
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@@ -53,8 +55,6 @@ namespace OpenRa.Game
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return highest;
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}
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const int Speed = 6;
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public override void Tick( Game game, int t )
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{
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animation.Tick( t );
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@@ -78,7 +78,7 @@ namespace OpenRa.Game
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if( Turn( GetFacing( toCell - fromCell ) ) )
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return;
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moveFraction += t * Speed;
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moveFraction += t * unitInfo.Speed;
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if( moveFraction < moveFractionTotal )
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return;
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@@ -10,9 +10,11 @@ OpenRA
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[ ] Rules.ini
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[ ] Unit turn rate as specified in rules.ini
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[ ] Load unit/building infos
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[ ] Ore
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[ ] Better harvester logic - seek out more ore when harvesting, until full
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[ ] Render it :D
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[ ] Weapons
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@@ -52,9 +54,9 @@ OpenRA
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Use FileSystem.Create() to automatically place output files on sensible mounts.
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[ ] Ditch special unit classes, use templates extracted from rules.ini instead.
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Push the special-case logic into code that can be named.
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[ ] Push the special-case logic into code that can be named.
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[ ] Remove all remaining `../../../` bullshit from the code. We should be able to set our datapaths
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[x] Remove all remaining `../../../` bullshit from the code. We should be able to set our datapaths
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externally, then `just go`. The FileSystem class is there to facilitate this.
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[ ] Get rid of all the damned static classes! Makes it REALLY HARD to reuse code,
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