Split Locomotor trait from Mobile
Add GrantConditionOn*Layer traits This allows to - drop some booleans from Locomotor - drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile - grant more than 1 condition per layer type (via multiple traits) - easily add more traits of this kind for other layers
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Harvester harv;
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readonly HarvesterInfo harvInfo;
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readonly Mobile mobile;
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readonly MobileInfo mobileInfo;
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readonly LocomotorInfo locomotorInfo;
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readonly ResourceClaimLayer claimLayer;
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readonly IPathFinder pathFinder;
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readonly DomainIndex domainIndex;
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Activities
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harv = self.Trait<Harvester>();
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harvInfo = self.Info.TraitInfo<HarvesterInfo>();
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mobile = self.Trait<Mobile>();
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mobileInfo = self.Info.TraitInfo<MobileInfo>();
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locomotorInfo = mobile.Info.LocomotorInfo;
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claimLayer = self.World.WorldActor.Trait<ResourceClaimLayer>();
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pathFinder = self.World.WorldActor.Trait<IPathFinder>();
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domainIndex = self.World.WorldActor.Trait<DomainIndex>();
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@@ -126,10 +126,10 @@ namespace OpenRA.Mods.Common.Activities
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var searchRadiusSquared = searchRadius * searchRadius;
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// Find any harvestable resources:
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var passable = (uint)mobileInfo.GetMovementClass(self.World.Map.Rules.TileSet);
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var passable = (uint)locomotorInfo.GetMovementClass(self.World.Map.Rules.TileSet);
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List<CPos> path;
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using (var search = PathSearch.Search(self.World, mobileInfo, self, true, loc =>
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domainIndex.IsPassable(self.Location, loc, mobileInfo, passable) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc))
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using (var search = PathSearch.Search(self.World, locomotorInfo, self, true, loc =>
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domainIndex.IsPassable(self.Location, loc, locomotorInfo, passable) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc))
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.WithCustomCost(loc =>
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{
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if ((avoidCell.HasValue && loc == avoidCell.Value) ||
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