Split Locomotor trait from Mobile

Add GrantConditionOn*Layer traits

This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
This commit is contained in:
reaperrr
2018-03-14 20:51:16 +01:00
committed by abcdefg30
parent f453d9c148
commit 81343926b6
29 changed files with 813 additions and 475 deletions

View File

@@ -524,6 +524,10 @@
<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnFaction.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnTunnelLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnJumpjetLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnSubterraneanLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
<Compile Include="Traits\Conditions\ConditionManager.cs" />
@@ -534,6 +538,9 @@
<Compile Include="Traits\World\CrateSpawner.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\Locomotor.cs" />
<Compile Include="Traits\World\JumpjetLocomotor.cs" />
<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
<Compile Include="Traits\World\MPStartLocations.cs" />
<Compile Include="Traits\World\MPStartUnits.cs" />