avoid unneccessary float calculations and conversions
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Activities
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var capturesInfo = self.Info.Traits.Get<CapturesInfo>();
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var health = target.Trait<Health>();
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int damage = (int)(0.25 * health.MaxHP);
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int damage = health.MaxHP / 4;
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// Need to be next to building, TODO: stop capture when going away
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var mobile = self.Trait<Mobile>();
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