Merge repair and rearm anim traits into WithResupplyAnimation

This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
This commit is contained in:
reaperrr
2017-11-14 15:07:16 +01:00
committed by abcdefg30
parent 9fb8f6c6f8
commit 8144fca5be
14 changed files with 278 additions and 143 deletions

View File

@@ -489,7 +489,7 @@ namespace OpenRA.Mods.Common.Traits
{
var name = a.Info.Name;
if (Info.RearmBuildings.Contains(name))
yield return new Rearm(self);
yield return new Rearm(self, a, WDist.Zero);
// The ResupplyAircraft activity guarantees that we're on the helipad
if (Info.RepairBuildings.Contains(name))