Merge repair and rearm anim traits into WithResupplyAnimation

This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
This commit is contained in:
reaperrr
2017-11-14 15:07:16 +01:00
committed by abcdefg30
parent 9fb8f6c6f8
commit 8144fca5be
14 changed files with 278 additions and 143 deletions

View File

@@ -311,7 +311,12 @@ namespace OpenRA.Mods.Common.Traits
}
[RequireExplicitImplementation]
public interface INotifyRearm { void Rearming(Actor host, Actor other); }
public interface INotifyRearm
{
void RearmingStarted(Actor host, Actor other);
void Rearming(Actor host, Actor other);
void RearmingFinished(Actor host, Actor other);
}
[RequireExplicitImplementation]
public interface IRenderInfantrySequenceModifier