Merge repair and rearm anim traits into WithResupplyAnimation
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types. The new trait will simply play a looping animation as long as the actor is resupplying in any form.
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@@ -91,6 +91,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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// Bleed only changes here
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new RenameEditorTilesetFilter(),
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new DefineNotificationDefaults(),
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new MergeRearmAndRepairAnimation(),
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})
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};
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