Merge repair and rearm anim traits into WithResupplyAnimation
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types. The new trait will simply play a looping animation as long as the actor is resupplying in any form.
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@@ -521,7 +521,7 @@ HPAD:
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HpPerStep: 1000
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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WithRepairAnimation:
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WithResupplyAnimation:
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RallyPoint:
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ProductionQueue@GDI:
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Type: Aircraft.GDI
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@@ -654,7 +654,7 @@ FIX:
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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RallyPoint:
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WithRepairAnimation:
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WithResupplyAnimation:
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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