Merge repair and rearm anim traits into WithResupplyAnimation

This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
This commit is contained in:
reaperrr
2017-11-14 15:07:16 +01:00
committed by abcdefg30
parent 9fb8f6c6f8
commit 8144fca5be
14 changed files with 278 additions and 143 deletions

View File

@@ -521,7 +521,7 @@ HPAD:
HpPerStep: 1000
PlayerExperience: 25
StartRepairingNotification: Repairing
WithRepairAnimation:
WithResupplyAnimation:
RallyPoint:
ProductionQueue@GDI:
Type: Aircraft.GDI
@@ -654,7 +654,7 @@ FIX:
PlayerExperience: 25
StartRepairingNotification: Repairing
RallyPoint:
WithRepairAnimation:
WithResupplyAnimation:
Power:
Amount: -20
ProvidesPrerequisite@buildingname: