Merge repair and rearm anim traits into WithResupplyAnimation
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types. The new trait will simply play a looping animation as long as the actor is resupplying in any form.
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@@ -1338,7 +1338,7 @@ HPAD:
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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WithRearmAnimation:
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WithResupplyAnimation:
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AFLD:
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Inherits: ^Building
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@@ -1478,7 +1478,7 @@ AFLD:
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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WithRearmAnimation:
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WithResupplyAnimation:
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AFLD.Ukraine:
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Inherits: AFLD
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@@ -1874,8 +1874,7 @@ FIX:
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StartRepairingNotification: Repairing
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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WithRepairAnimation:
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WithRearmAnimation:
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WithResupplyAnimation:
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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