From 8158d25ee6f2462935c9198922b729f8d99e1059 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 29 Nov 2015 11:53:01 +0000 Subject: [PATCH] Use RgbaColorRenderer for weather rendering. --- OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs b/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs index cdcfca9861..5c3ff3d2b4 100644 --- a/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/WeatherOverlay.cs @@ -290,7 +290,7 @@ namespace OpenRA.Mods.Common.Traits var tempPos = new float2(item.PosX + topLeft.X, item.PosY + topLeft.Y); if (info.UseSquares) - Game.Renderer.WorldQuadRenderer.FillRect(new RectangleF(tempPos.X, tempPos.Y, item.Size, item.Size), item.Color); + Game.Renderer.WorldRgbaColorRenderer.FillRect(tempPos, tempPos + new float2(item.Size, item.Size), item.Color); else { var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y);