Split viewport scrolling into its own widget

This commit is contained in:
Paul Chote
2010-07-26 19:13:35 +12:00
parent 2b890bdb2f
commit 816722256b
5 changed files with 117 additions and 55 deletions

View File

@@ -229,6 +229,7 @@
<Compile Include="Widgets\OrderButtonWidget.cs" /> <Compile Include="Widgets\OrderButtonWidget.cs" />
<Compile Include="Widgets\DefaultInputControllerWidget.cs" /> <Compile Include="Widgets\DefaultInputControllerWidget.cs" />
<Compile Include="Traits\DrawLineToTarget.cs" /> <Compile Include="Traits\DrawLineToTarget.cs" />
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -43,13 +43,6 @@ namespace OpenRA.Widgets
Game.Renderer.LineRenderer.Flush(); Game.Renderer.LineRenderer.Flush();
} }
static internal bool scrollUp = false;
static internal bool scrollDown = false;
static internal bool scrollLeft = false;
static internal bool scrollRight = false;
// TODO: need a mechanism to say "i'll only handle this info if NOTHING else has"
// For now, ensure that this widget recieves the input last or it will eat it
float2 dragStart, dragEnd; float2 dragStart, dragEnd;
public override bool HandleInputInner(MouseInput mi) public override bool HandleInputInner(MouseInput mi)
{ {
@@ -74,11 +67,6 @@ namespace OpenRA.Widgets
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
} }
if (mi.Event == MouseInputEvent.Move &&
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
Game.viewport.Scroll(Widget.LastMousePos - mi.Location);
if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move) if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
@@ -145,28 +133,10 @@ namespace OpenRA.Widgets
} }
} }
public override bool LoseFocus (MouseInput mi)
{
scrollUp = scrollDown = scrollLeft = scrollRight = false;
return base.LoseFocus(mi);
}
public override bool HandleKeyPressInner(KeyInput e) public override bool HandleKeyPressInner(KeyInput e)
{ {
// Take the input if *nothing* else is focused
if (!Focused && Widget.SelectedWidget != null)
return false;
if (e.Event == KeyInputEvent.Down) if (e.Event == KeyInputEvent.Down)
{ {
switch (e.KeyName)
{
case "up": scrollUp = true; return true;
case "down": scrollDown = true; return true;
case "left": scrollLeft = true; return true;
case "right": scrollRight = true; return true;
}
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0])) if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
{ {
Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers); Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
@@ -179,33 +149,9 @@ namespace OpenRA.Widgets
return true; return true;
} }
} }
else
{
switch (e.KeyName)
{
case "up": scrollUp = false; return true;
case "down": scrollDown = false; return true;
case "left": scrollLeft = false; return true;
case "right": scrollRight = false; return true;
}
}
return false; return false;
} }
public override void Tick(World world)
{
if (scrollUp == true)
Game.viewport.Scroll(new float2(0, -10));
if (scrollRight == true)
Game.viewport.Scroll(new float2(10, 0));
if (scrollDown == true)
Game.viewport.Scroll(new float2(0, 10));
if (scrollLeft == true)
Game.viewport.Scroll(new float2(-10, 0));
}
public void GotoNextBase() public void GotoNextBase()
{ {
var world = Game.world; var world = Game.world;

View File

@@ -0,0 +1,105 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Widgets
{
[Flags]
public enum ScrollDirection
{
None = 0,
Up = 1,
Left = 2,
Down = 4,
Right = 8
}
class ViewportScrollControllerWidget : Widget
{
public ViewportScrollControllerWidget() : base() {}
protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
public override void DrawInner( World world ) {}
ScrollDirection Scroll;
public override bool HandleInputInner(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move &&
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
{
Game.viewport.Scroll(Widget.LastMousePos - mi.Location);
return true;
}
return false;
}
public override string GetCursor(int2 pos)
{
return null;
}
public override bool LoseFocus (MouseInput mi)
{
Scroll = ScrollDirection.None;
return base.LoseFocus(mi);
}
public override bool HandleKeyPressInner(KeyInput e)
{
switch (e.KeyName)
{
case "up": Scroll = Scroll.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
case "down": Scroll = Scroll.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
case "left": Scroll = Scroll.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
case "right": Scroll = Scroll.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
}
return false;
}
public override void Tick(World world)
{
var scroll = new float2(0,0);
if (Scroll.Includes(ScrollDirection.Up))
scroll += new float2(0, -10);
if (Scroll.Includes(ScrollDirection.Right))
scroll += new float2(10, 0);
if (Scroll.Includes(ScrollDirection.Down))
scroll += new float2(0, 10);
if (Scroll.Includes(ScrollDirection.Left))
scroll += new float2(-10, 0);
Game.viewport.Scroll(scroll);
}
public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
}
public static class ViewportExts
{
public static bool Includes(this ScrollDirection d, ScrollDirection s)
{
return (d & s) == s;
}
public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val)
{
return (d.Includes(s) != val) ? d ^ s : d;
}
}
}

View File

@@ -10,6 +10,11 @@ Container@ROOT:
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER: Timer@GAME_TIMER:
Id:GAME_TIMER Id:GAME_TIMER
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2

View File

@@ -10,6 +10,11 @@ Container@ROOT:
Y:0 Y:0
Width:WINDOW_RIGHT Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM Height:WINDOW_BOTTOM
ViewportScrollController:
X:0
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER: Timer@GAME_TIMER:
Id:GAME_TIMER Id:GAME_TIMER
X: WINDOW_RIGHT/2 X: WINDOW_RIGHT/2