Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
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@@ -10,8 +10,8 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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@@ -35,12 +35,12 @@ namespace OpenRA.Mods.RA
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new UnitTraitOrderTargeter<Building>( "C4", 6, "c4", true, false ); }
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get { yield return new UnitTraitOrderTargeter<C4Demolishable>("C4", 6, "c4", true, false); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "C4" )
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if (order.OrderID == "C4")
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return new Order("C4", self, queued) { TargetActor = target.Actor };
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return null;
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@@ -65,4 +65,7 @@ namespace OpenRA.Mods.RA
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return (order.OrderString == "C4") ? "Attack" : null;
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}
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}
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class C4DemolishableInfo : TraitInfo<C4Demolishable> { }
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class C4Demolishable { }
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}
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