Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Cnc.Activities
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return new Wait(20);
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// Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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new MoveAdjacentTo(self, Target.FromActor(rearmTarget)),
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movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget),
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new Rearm(self, rearmTarget, new WDist(512)),
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Cnc.Activities
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if (minelayer.Minefield.Contains(self.Location) && ShouldLayMine(self, self.Location))
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{
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LayMine(self);
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return ActivityUtils.SequenceActivities(new Wait(20), this); // A little wait after placing each mine, for show
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return ActivityUtils.SequenceActivities(self, new Wait(20), this); // A little wait after placing each mine, for show
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}
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if (minelayer.Minefield.Length > 0)
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Cnc.Activities
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{
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var p = minelayer.Minefield.Random(self.World.SharedRandom);
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if (ShouldLayMine(self, p))
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return ActivityUtils.SequenceActivities(movement.MoveTo(p, 0), this);
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return ActivityUtils.SequenceActivities(self, movement.MoveTo(p, 0), this);
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}
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}
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