Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
This commit is contained in:
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Activities
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// If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity
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if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
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return ActivityUtils.SequenceActivities(new ReturnToBase(self, aircraft.Info.AbortOnResupply), this);
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return ActivityUtils.SequenceActivities(self, new ReturnToBase(self, aircraft.Info.AbortOnResupply), this);
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var pos = self.CenterPosition;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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// Fly towards the last known position
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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new Fly(self, target, WDist.Zero, lastVisibleMaximumRange, checkTarget.CenterPosition, Color.Red),
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this);
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}
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@@ -103,18 +103,18 @@ namespace OpenRA.Mods.Common.Activities
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{
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// TODO: This should fire each weapon at its maximum range
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if (attackAircraft != null && target.IsInRange(self.CenterPosition, attackAircraft.GetMinimumRange()))
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ChildActivity = ActivityUtils.SequenceActivities(
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ChildActivity = ActivityUtils.SequenceActivities(self,
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new FlyTimed(ticksUntilTurn, self),
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new Fly(self, target, checkTarget.CenterPosition, Color.Red),
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new FlyTimed(ticksUntilTurn, self));
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else
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ChildActivity = ActivityUtils.SequenceActivities(
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ChildActivity = ActivityUtils.SequenceActivities(self,
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new Fly(self, target, checkTarget.CenterPosition, Color.Red),
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new FlyTimed(ticksUntilTurn, self));
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// HACK: This needs to be done in this round-about way because TakeOff doesn't behave as expected when it doesn't have a NextActivity.
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if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraft.Info.MinAirborneAltitude)
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ChildActivity = ActivityUtils.SequenceActivities(new TakeOff(self), ChildActivity);
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ChildActivity = ActivityUtils.SequenceActivities(self, new TakeOff(self), ChildActivity);
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}
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ActivityUtils.RunActivity(self, ChildActivity);
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.Common.Activities
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}
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wasMovingWithinRange = true;
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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aircraft.MoveWithinRange(target, minRange, maxRange, checkTarget.CenterPosition, targetLineColor),
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this);
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}
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Activities
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// If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity
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if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
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return ActivityUtils.SequenceActivities(new HeliReturnToBase(self, aircraft.Info.AbortOnResupply), this);
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return ActivityUtils.SequenceActivities(self, new HeliReturnToBase(self, aircraft.Info.AbortOnResupply), this);
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var pos = self.CenterPosition;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
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if (nearestResupplier == null && aircraft.Info.LandWhenIdle)
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{
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if (aircraft.Info.TurnToLand)
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return ActivityUtils.SequenceActivities(new Turn(self, initialFacing), new HeliLand(self, true));
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return ActivityUtils.SequenceActivities(self, new Turn(self, initialFacing), new HeliLand(self, true));
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return new HeliLand(self, true);
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}
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Activities
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var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition);
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
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this);
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}
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Activities
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else
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landingProcedures.Add(NextActivity);
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return ActivityUtils.SequenceActivities(landingProcedures.ToArray());
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return ActivityUtils.SequenceActivities(self, landingProcedures.ToArray());
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}
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bool ShouldLandAtBuilding(Actor self, Actor dest)
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@@ -30,19 +30,15 @@ namespace OpenRA.Mods.Common.Activities
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if (!aircraft.Info.TakeOffOnResupply)
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{
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ChildActivity = ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host)
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.Append(new AllowYieldingReservation(self))
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.Append(new WaitFor(() => NextInQueue != null || aircraft.ReservedActor == null))
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.ToArray());
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ChildActivity = ActivityUtils.SequenceActivities(self, aircraft.GetResupplyActivities(host).ToArray());
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QueueChild(self, new AllowYieldingReservation(self));
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QueueChild(self, new WaitFor(() => NextInQueue != null || aircraft.ReservedActor == null));
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}
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else
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{
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ChildActivity = ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host)
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.Append(new AllowYieldingReservation(self))
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.Append(new TakeOff(self, (a, b, c) => NextInQueue == null && b.NextInQueue == null))
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.ToArray());
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ChildActivity = ActivityUtils.SequenceActivities(self, aircraft.GetResupplyActivities(host).ToArray());
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QueueChild(self, new AllowYieldingReservation(self));
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QueueChild(self, new TakeOff(self, (a, b, c) => NextInQueue == null && b.NextInQueue == null));
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}
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}
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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Activities
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var nearestResupplier = ChooseResupplier(self, false);
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if (nearestResupplier != null)
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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new Fly(self, Target.FromActor(nearestResupplier), WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
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new FlyCircle(self, aircraft.Info.NumberOfTicksToVerifyAvailableAirport),
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this);
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@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Activities
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if (!abortOnResupply)
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landingProcedures.Add(NextActivity);
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return ActivityUtils.SequenceActivities(landingProcedures.ToArray());
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return ActivityUtils.SequenceActivities(self, landingProcedures.ToArray());
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}
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}
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}
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Activities
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// Move towards the last known position
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wasMovingWithinRange = true;
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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move.MoveWithinRange(target, WDist.Zero, lastVisibleMaximumRange, checkTarget.CenterPosition, Color.Red),
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this);
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}
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@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Activities
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var sightRange = rs != null ? rs.Range : WDist.FromCells(2);
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attackStatus |= AttackStatus.NeedsToMove;
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moveActivity = ActivityUtils.SequenceActivities(
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moveActivity = ActivityUtils.SequenceActivities(self,
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move.MoveWithinRange(target, sightRange, target.CenterPosition, Color.Red),
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this);
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@@ -195,9 +195,8 @@ namespace OpenRA.Mods.Common.Activities
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return AttackStatus.UnableToAttack;
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attackStatus |= AttackStatus.NeedsToMove;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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moveActivity = ActivityUtils.SequenceActivities(
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moveActivity = ActivityUtils.SequenceActivities(self,
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move.MoveWithinRange(target, minRange, maxRange, checkTarget.CenterPosition, Color.Red),
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this);
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@@ -209,7 +208,7 @@ namespace OpenRA.Mods.Common.Activities
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if (!Util.FacingWithinTolerance(facing.Facing, desiredFacing, ((AttackFrontalInfo)attack.Info).FacingTolerance))
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{
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attackStatus |= AttackStatus.NeedsToTurn;
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turnActivity = ActivityUtils.SequenceActivities(new Turn(self, desiredFacing), this);
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turnActivity = ActivityUtils.SequenceActivities(self, new Turn(self, desiredFacing), this);
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return AttackStatus.NeedsToTurn;
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Activities
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// No refineries exist; check again after delay defined in Harvester.
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if (harv.LinkedProc == null)
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return ActivityUtils.SequenceActivities(new Wait(harv.Info.SearchForDeliveryBuildingDelay), this);
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return ActivityUtils.SequenceActivities(self, new Wait(harv.Info.SearchForDeliveryBuildingDelay), this);
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var proc = harv.LinkedProc;
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var iao = proc.Trait<IAcceptResources>();
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Activities
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foreach (var n in self.TraitsImplementing<INotifyHarvesterAction>())
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n.MovingToRefinery(self, proc, null);
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return ActivityUtils.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this);
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return ActivityUtils.SequenceActivities(self, movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this);
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}
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if (!isDocking)
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Activities
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iao.OnDock(self, this);
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}
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return ActivityUtils.SequenceActivities(new Wait(10), this);
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return ActivityUtils.SequenceActivities(self, new Wait(10), this);
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}
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}
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}
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Activities
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// Can't land, so wait at the target until something changes
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if (!targetLocation.HasValue)
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{
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innerActivity = ActivityUtils.SequenceActivities(
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innerActivity = ActivityUtils.SequenceActivities(self,
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new HeliFly(self, Target.FromCell(self.World, destination)),
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new Wait(25));
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@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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var facing = (targetPosition - self.CenterPosition).Yaw.Facing;
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localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(facing)));
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innerActivity = ActivityUtils.SequenceActivities(
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innerActivity = ActivityUtils.SequenceActivities(self,
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new HeliFly(self, Target.FromPos(targetPosition - body.LocalToWorld(localOffset))),
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new Turn(self, facing));
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@@ -170,7 +170,7 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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case DeliveryState.TakeOff:
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return ActivityUtils.SequenceActivities(new HeliFly(self, Target.FromPos(self.CenterPosition)), NextActivity);
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return ActivityUtils.SequenceActivities(self, new HeliFly(self, Target.FromPos(self.CenterPosition)), NextActivity);
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case DeliveryState.Aborted:
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carryall.UnreserveCarryable(self);
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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// Turn to the required facing.
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if (deploy.Info.Facing != -1 && canTurn)
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QueueChild(new Turn(self, deploy.Info.Facing));
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QueueChild(self, new Turn(self, deploy.Info.Facing));
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}
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public override Activity Tick(Actor self)
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Activities
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if (harv.IsFull)
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{
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// HACK: DeliverResources is ignored if there are queued activities, so discard NextActivity
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return ActivityUtils.SequenceActivities(new DeliverResources(self));
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return ActivityUtils.SequenceActivities(self, new DeliverResources(self));
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}
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var closestHarvestablePosition = ClosestHarvestablePos(self);
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@@ -82,13 +82,13 @@ namespace OpenRA.Mods.Common.Activities
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// Avoid creating an activity cycle
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var next = NextInQueue;
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NextInQueue = null;
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return ActivityUtils.SequenceActivities(next, new Wait(randFrames), this);
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return ActivityUtils.SequenceActivities(self, next, new Wait(randFrames), this);
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}
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else
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{
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// Attempt to claim the target cell
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if (!claimLayer.TryClaimCell(self, closestHarvestablePosition.Value))
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return ActivityUtils.SequenceActivities(new Wait(25), this);
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return ActivityUtils.SequenceActivities(self, new Wait(25), this);
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harv.LastSearchFailed = false;
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Activities
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n.MovingToResources(self, closestHarvestablePosition.Value, this);
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self.SetTargetLine(Target.FromCell(self.World, closestHarvestablePosition.Value), Color.Red, false);
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return ActivityUtils.SequenceActivities(mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), this);
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return ActivityUtils.SequenceActivities(self, mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), this);
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}
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}
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
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var current = facing.Facing;
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var desired = body.QuantizeFacing(current, harvInfo.HarvestFacings);
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if (desired != current)
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return ActivityUtils.SequenceActivities(new Turn(self, desired), this);
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return ActivityUtils.SequenceActivities(self, new Turn(self, desired), this);
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}
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var resource = resLayer.Harvest(self.Location);
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Activities
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foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
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t.Harvested(self, resource);
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return ActivityUtils.SequenceActivities(new Wait(harvInfo.BaleLoadDelay), this);
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return ActivityUtils.SequenceActivities(self, new Wait(harvInfo.BaleLoadDelay), this);
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}
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}
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}
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@@ -54,8 +54,8 @@ namespace OpenRA.Mods.Common.Activities
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case DockingState.Turn:
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dockingState = DockingState.Dock;
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if (IsDragRequired)
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return ActivityUtils.SequenceActivities(new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
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return ActivityUtils.SequenceActivities(new Turn(self, DockAngle), this);
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return ActivityUtils.SequenceActivities(self, new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
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return ActivityUtils.SequenceActivities(self, new Turn(self, DockAngle), this);
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case DockingState.Dock:
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Activities
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Harv.LastLinkedProc = Harv.LinkedProc;
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Harv.LinkProc(self, null);
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if (IsDragRequired)
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return ActivityUtils.SequenceActivities(new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
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return ActivityUtils.SequenceActivities(self, new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
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return NextActivity;
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Activities
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if (target == null)
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return this;
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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new AttackMoveActivity(self, move.MoveTo(target.Location, 2)),
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new Wait(25),
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this);
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Activities
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// Move into range
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wasMovingWithinRange = true;
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return ActivityUtils.SequenceActivities(
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return ActivityUtils.SequenceActivities(self,
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move.MoveWithinRange(target, minRange, maxRange, checkTarget.CenterPosition, targetLineColor),
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this);
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}
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@@ -227,8 +227,7 @@ namespace OpenRA.Mods.Common.Activities
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// To avoid issues, we also make these mini-turns uninterruptible (like MovePart activities) to ensure the actor
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// finishes that mini-turn before starting something else.
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var facingWithinTolerance = Util.FacingWithinTolerance(mobile.Facing, firstFacing, mobile.TurnSpeed);
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QueueChild(new Turn(self, firstFacing, facingWithinTolerance, !facingWithinTolerance));
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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QueueChild(self, new Turn(self, firstFacing, facingWithinTolerance, !facingWithinTolerance), true);
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return this;
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}
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@@ -242,18 +241,7 @@ namespace OpenRA.Mods.Common.Activities
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var to = Util.BetweenCells(self.World, mobile.FromCell, mobile.ToCell) +
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(map.Grid.OffsetOfSubCell(mobile.FromSubCell) + map.Grid.OffsetOfSubCell(mobile.ToSubCell)) / 2;
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QueueChild(new MoveFirstHalf(
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this,
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from,
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to,
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mobile.Facing,
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mobile.Facing,
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0));
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// While carrying out one Move order, MoveSecondHalf finishes its work from time to time and returns null.
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// That causes the ChildActivity to be null and makes us return to this part of code.
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// If we only queue the activity and not run it, units will lose one tick and pause briefly!
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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QueueChild(self, new MoveFirstHalf(this, from, to, mobile.Facing, mobile.Facing, 0), true);
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return this;
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}
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@@ -387,7 +375,7 @@ namespace OpenRA.Mods.Common.Activities
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if (ret == this)
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return ret;
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Queue(ret);
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Queue(self, ret);
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return NextActivity;
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}
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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var turn = ActivityUtils.RunActivity(self, new Turn(self, facing));
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if (turn != null)
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QueueChild(turn);
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QueueChild(self, turn);
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return this;
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}
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Activities
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}
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// Only the last queued activity (given order) is kept
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public override void Queue(Activity activity)
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public override void Queue(Actor self, Activity activity, bool pretick = false)
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{
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NextActivity = activity;
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}
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@@ -36,10 +36,10 @@ namespace OpenRA.Mods.Common.Activities
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protected override void OnFirstRun(Actor self)
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{
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if (self.Info.HasTraitInfo<IFacingInfo>())
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QueueChild(new Turn(self, Facing));
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QueueChild(self, new Turn(self, Facing));
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if (self.Info.HasTraitInfo<AircraftInfo>())
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QueueChild(new HeliLand(self, true));
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QueueChild(self, new HeliLand(self, true));
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}
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public override Activity Tick(Actor self)
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Activities
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IsInterruptible = false;
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// Wait forever
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QueueChild(new WaitFor(() => false));
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QueueChild(self, new WaitFor(() => false));
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makeAnimation.Reverse(self, () => DoTransform(self));
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return this;
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}
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
self.NotifyBlocker(BlockedExitCells(actor));
|
||||
|
||||
return ActivityUtils.SequenceActivities(new Wait(10), this);
|
||||
return ActivityUtils.SequenceActivities(self, new Wait(10), this);
|
||||
}
|
||||
|
||||
cargo.Unload(self);
|
||||
|
||||
Reference in New Issue
Block a user