Remove Turret and PVecFloat cruft.
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@@ -94,10 +94,5 @@ namespace OpenRA
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{
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return new PSubVec((vec.X * PSubPos.PerPx), (vec.Y * PSubPos.PerPx));
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}
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public static PSubVec ToPSubVec(this PVecFloat vec)
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{
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return new PSubVec((int)(vec.X * PSubPos.PerPx), (int)(vec.Y * PSubPos.PerPx));
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}
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}
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}
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