Remove Turret and PVecFloat cruft.
This commit is contained in:
@@ -26,7 +26,6 @@ namespace OpenRA
|
||||
public static readonly PVecInt Zero = new PVecInt(0, 0);
|
||||
public static PVecInt OneCell { get { return new PVecInt(Game.CellSize, Game.CellSize); } }
|
||||
|
||||
public static implicit operator PVecFloat(PVecInt a) { return new PVecFloat((float)a.X, (float)a.Y); }
|
||||
public static explicit operator PVecInt(int2 a) { return new PVecInt(a.X, a.Y); }
|
||||
|
||||
public static PVecInt FromRadius(int r) { return new PVecInt(r, r); }
|
||||
|
||||
Reference in New Issue
Block a user