diff --git a/OpenRA.Mods.Common/Traits/GivesBounty.cs b/OpenRA.Mods.Common/Traits/GivesBounty.cs index d3ed043cf8..ccb0614e07 100644 --- a/OpenRA.Mods.Common/Traits/GivesBounty.cs +++ b/OpenRA.Mods.Common/Traits/GivesBounty.cs @@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits // 2 hundreds because of GetMultiplier and info.Percentage. var bounty = cost * GetMultiplier(self) * info.Percentage / 10000; - if (info.ShowBounty && bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer)) + if (info.ShowBounty && self.IsInWorld && bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer)) e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(bounty), 30))); e.Attacker.Owner.PlayerActor.Trait().GiveCash(bounty);