Let's not crash if WeaponInfo.Report[] is empty

This commit is contained in:
Scott_NZ
2013-02-26 18:08:55 +13:00
parent 1438030e82
commit 81c8f0360f
3 changed files with 5 additions and 4 deletions

View File

@@ -153,7 +153,7 @@ namespace OpenRA.Mods.RA
facing = 0
};
if (args.weapon.Report != null)
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(attacker.World.SharedRandom) + ".aud", pos);
DoImpacts(args);