Fix turreted muzzleflashes.

This commit is contained in:
Paul Chote
2011-06-25 13:54:30 +12:00
parent 016a082a76
commit 81d1444b4a

View File

@@ -31,10 +31,8 @@ namespace OpenRA.Mods.RA.Render
var render = self.Trait<RenderSimple>();
var facing = self.TraitOrDefault<IFacing>();
var turreted = self.TraitOrDefault<Turreted>();
var getFacing = facing != null
? () => facing.Facing :
turreted != null ? (Func<int>)(() => turreted.turretFacing) : () => 0;
var getFacing = turreted != null ? () => turreted.turretFacing :
facing != null ? (Func<int>)(() => facing.Facing) : () => 0;
foreach (var w in attack.Weapons)
foreach( var b in w.Barrels )