Fix turreted muzzleflashes.
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@@ -31,10 +31,8 @@ namespace OpenRA.Mods.RA.Render
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var render = self.Trait<RenderSimple>();
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var render = self.Trait<RenderSimple>();
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var facing = self.TraitOrDefault<IFacing>();
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var facing = self.TraitOrDefault<IFacing>();
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var turreted = self.TraitOrDefault<Turreted>();
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var turreted = self.TraitOrDefault<Turreted>();
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var getFacing = turreted != null ? () => turreted.turretFacing :
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var getFacing = facing != null
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facing != null ? (Func<int>)(() => facing.Facing) : () => 0;
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? () => facing.Facing :
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turreted != null ? (Func<int>)(() => turreted.turretFacing) : () => 0;
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foreach (var w in attack.Weapons)
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foreach (var w in attack.Weapons)
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foreach( var b in w.Barrels )
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foreach( var b in w.Barrels )
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