Fix destroyed truck escaping ra mission sarin-gas-1

This commit is contained in:
Michael Silber
2019-07-26 16:46:33 +02:00
committed by Paul Chote
parent 865d8d77e0
commit 81eb939d4d

View File

@@ -41,30 +41,6 @@ SetupTriggers = function()
Trigger.OnAllKilled(ConvoyTrucks, function()
greece.MarkCompletedObjective(objDestroyAllTrucks)
end)
Trigger.OnEnteredFootprint({ TruckEscapeCenter.Location }, function(actor, triggerlose1)
if actor.Owner == ussr and actor.Type == "truk" then
Trigger.RemoveProximityTrigger(triggerlose1)
actor.Destroy()
greece.MarkFailedObjective(objDestroyAllTrucks)
end
end)
Trigger.OnEnteredFootprint({ EscapeNorth10.Location }, function(actor, triggerlose2)
if actor.Owner == ussr and actor.Type == "truk" then
Trigger.RemoveProximityTrigger(triggerlose2)
actor.Destroy()
greece.MarkFailedObjective(objDestroyAllTrucks)
end
end)
Trigger.OnEnteredFootprint({ EscapeSouth5.Location }, function(actor, triggerlose3)
if actor.Owner == ussr and actor.Type == "truk" then
Trigger.RemoveProximityTrigger(triggerlose3)
actor.Destroy()
greece.MarkFailedObjective(objDestroyAllTrucks)
end
end)
end
MissionStart = function()
@@ -123,26 +99,23 @@ SendPatrol = function(mammoth)
end
end
MoveTruckNorth = function(truck)
MoveTruckEscapeRoute = function(truck, route)
if truck.IsDead then
return
else
Media.DisplayMessage("Convoy truck attempting to escape!")
Media.PlaySoundNotification(greece, "AlertBleep")
Utils.Do(TruckEscapeNorth, function(waypoint)
Utils.Do(route, function(waypoint)
truck.Move(waypoint.Location)
end)
end
end
MoveTruckSouth = function(truck)
if truck.IsDead then
return
Trigger.OnIdle(truck, function()
if truck.Location == route[#route].Location then
truck.Destroy()
greece.MarkFailedObjective(objDestroyAllTrucks)
else
Media.DisplayMessage("Convoy truck attempting to escape!")
Media.PlaySoundNotification(greece, "AlertBleep")
Utils.Do(TruckEscapeSouth, function(waypoint)
truck.Move(waypoint.Location)
truck.Move(route[#route].Location)
end
end)
end
end
@@ -195,10 +168,10 @@ WorldLoaded = function()
Camera.Position = DefaultCameraPosition.CenterPosition
Trigger.AfterDelay(DateTime.Minutes(5), function() SendPatrol(PatrolMammoth) end)
Trigger.AfterDelay(DateTime.Minutes(5), function() MoveTruckNorth(Truck1) end)
Trigger.AfterDelay(DateTime.Minutes(9), function() MoveTruckNorth(Truck2) end)
Trigger.AfterDelay(DateTime.Minutes(12), function() MoveTruckSouth(Truck3) end)
Trigger.AfterDelay(DateTime.Minutes(15), function() MoveTruckNorth(Truck4) end)
Trigger.AfterDelay(DateTime.Minutes(17), function() MoveTruckSouth(Truck5) end)
Trigger.AfterDelay(DateTime.Minutes(18), function() MoveTruckSouth(IntroTruck2) end)
Trigger.AfterDelay(DateTime.Minutes(5), function() MoveTruckEscapeRoute(Truck1, TruckEscapeNorth) end)
Trigger.AfterDelay(DateTime.Minutes(9), function() MoveTruckEscapeRoute(Truck2, TruckEscapeNorth) end)
Trigger.AfterDelay(DateTime.Minutes(12), function() MoveTruckEscapeRoute(Truck3, TruckEscapeSouth) end)
Trigger.AfterDelay(DateTime.Minutes(15), function() MoveTruckEscapeRoute(Truck4, TruckEscapeNorth) end)
Trigger.AfterDelay(DateTime.Minutes(17), function() MoveTruckEscapeRoute(Truck5, TruckEscapeSouth) end)
Trigger.AfterDelay(DateTime.Minutes(18), function() MoveTruckEscapeRoute(IntroTruck2, TruckEscapeSouth) end)
end