remove TODO list, use bug-tracker
This commit is contained in:
committed by
Chris Forbes
parent
8e2d712688
commit
81f035904e
@@ -1,28 +0,0 @@
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# make structures appear earlier when errecting from ground
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# too few DATA.R8 frames?
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# carryalls should pickup vehicles not land so that things can roll in
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# carryalls should automatically transport harvesters
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# carryalls should automatically transport vehicles to repair pad if player uses the repair cursor
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# windtrap animations missing
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# outpost animations missing
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# construction yard crane animations missing
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# harvest animation missing (sand is spit out)
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# add more spice tiles and make them fit
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# make sandworm behave like a moving anti-everything mine (currently not attacking anything)
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# add muzzles and explosions (currently falls back to RA)
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# create a shellmap (currently just a blank placeholder)
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# add sonic tank weapon (currently uses tesla)
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# last remap index is mapped to transparent (see Atreides Hightech Factory)
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# group number metrics are off
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# building offsets wrong (worst for towers)
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# spice blooms should explode and create new spice field instead of growing spice
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# fix BuiltAt to build vehicles at appropriate factories
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# transpose breaks thumping animation (split into several SHPs)
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# missile sound is wrong
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@@ -22,14 +22,16 @@
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LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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MinimalLandAltitude: 25
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RenderUnit:
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RenderCargo:
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RelativeAltitude: 25
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RelativeAltitude: 20
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WithShadow:
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Cargo:
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Types: Vehicle
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MaxWeight: 1
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PipCount: 1
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minimalUnloadAltitude: 25
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FallsToEarth:
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Spins: no
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Moves: yes
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