Remove Game.RunAfterTick from UpdateRemoteSearch.

RunAfterTick isn't available from the Server.
This commit is contained in:
Paul Chote
2016-03-28 13:47:14 +01:00
parent 95f091853e
commit 81f22f8871

View File

@@ -55,6 +55,65 @@ namespace OpenRA
public class MapPreview : IDisposable, IReadOnlyFileSystem
{
/// <summary>Wrapper that enables map data to be replaced in an atomic fashion</summary>
class InnerData
{
public string Title;
public string[] Categories;
public string Author;
public string TileSet;
public MapPlayers Players;
public int PlayerCount;
public CPos[] SpawnPoints;
public MapGridType GridType;
public Rectangle Bounds;
public Bitmap Preview;
public MapStatus Status;
public MapClassification Class;
public MapVisibility Visibility;
public bool SuitableForInitialMap;
Lazy<Ruleset> rules;
public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
public bool InvalidCustomRules { get; private set; }
public bool RulesLoaded { get; private set; }
public void SetRulesetGenerator(ModData modData, Func<Ruleset> generator)
{
InvalidCustomRules = false;
RulesLoaded = false;
// Note: multiple threads may try to access the value at the same time
// We rely on the thread-safety guarantees given by Lazy<T> to prevent race conitions.
// If you're thinking about replacing this, then you must be careful to keep this safe.
rules = Exts.Lazy(() =>
{
if (generator == null)
return Ruleset.LoadDefaultsForTileSet(modData, TileSet);
try
{
return generator();
}
catch (Exception e)
{
Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
InvalidCustomRules = true;
return Ruleset.LoadDefaultsForTileSet(modData, TileSet);
}
finally
{
RulesLoaded = true;
}
});
}
public InnerData Clone()
{
return (InnerData)MemberwiseClone();
}
}
static readonly CPos[] NoSpawns = new CPos[] { };
MapCache cache;
ModData modData;
@@ -63,25 +122,26 @@ namespace OpenRA
public IReadOnlyPackage Package { get; private set; }
IReadOnlyPackage parentPackage;
public string Title { get; private set; }
public string[] Categories { get; private set; }
public string Author { get; private set; }
public string TileSet { get; private set; }
public MapPlayers Players { get; private set; }
public int PlayerCount { get; private set; }
public CPos[] SpawnPoints { get; private set; }
public MapGridType GridType { get; private set; }
public Rectangle Bounds { get; private set; }
public Bitmap Preview { get; private set; }
public MapStatus Status { get; private set; }
public MapClassification Class { get; private set; }
public MapVisibility Visibility { get; private set; }
public bool SuitableForInitialMap { get; private set; }
volatile InnerData innerData;
Lazy<Ruleset> rules;
public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
public bool InvalidCustomRules { get; private set; }
public bool RulesLoaded { get; private set; }
public string Title { get { return innerData.Title; } }
public string[] Categories { get { return innerData.Categories; } }
public string Author { get { return innerData.Author; } }
public string TileSet { get { return innerData.TileSet; } }
public MapPlayers Players { get { return innerData.Players; } }
public int PlayerCount { get { return innerData.PlayerCount; } }
public CPos[] SpawnPoints { get { return innerData.SpawnPoints; } }
public MapGridType GridType { get { return innerData.GridType; } }
public Rectangle Bounds { get { return innerData.Bounds; } }
public Bitmap Preview { get { return innerData.Preview; } }
public MapStatus Status { get { return innerData.Status; } }
public MapClassification Class { get { return innerData.Class; } }
public MapVisibility Visibility { get { return innerData.Visibility; } }
public bool SuitableForInitialMap { get { return innerData.SuitableForInitialMap; } }
public Ruleset Rules { get { return innerData.Rules; } }
public bool InvalidCustomRules { get { return innerData.InvalidCustomRules; } }
public bool RulesLoaded { get { return innerData.RulesLoaded; } }
Download download;
public long DownloadBytes { get; private set; }
@@ -115,16 +175,23 @@ namespace OpenRA
this.modData = modData;
Uid = uid;
Title = "Unknown Map";
Categories = new[] { "Unknown" };
Author = "Unknown Author";
PlayerCount = 0;
Bounds = Rectangle.Empty;
SpawnPoints = NoSpawns;
GridType = gridType;
Status = MapStatus.Unavailable;
Class = MapClassification.Unknown;
Visibility = MapVisibility.Lobby;
innerData = new InnerData
{
Title = "Unknown Map",
Categories = new[] { "Unknown" },
Author = "Unknown Author",
TileSet = "unknown",
Players = null,
PlayerCount = 0,
SpawnPoints = NoSpawns,
GridType = gridType,
Bounds = Rectangle.Empty,
Preview = null,
Status = MapStatus.Unavailable,
Class = MapClassification.Unknown,
Visibility = MapVisibility.Lobby,
SuitableForInitialMap = false
};
}
public void UpdateFromMap(IReadOnlyPackage p, IReadOnlyPackage parent, MapClassification classification, string[] mapCompatibility, MapGridType gridType)
@@ -140,8 +207,10 @@ namespace OpenRA
Package = p;
parentPackage = parent;
GridType = gridType;
Class = classification;
var newData = innerData.Clone();
newData.GridType = gridType;
newData.Class = classification;
MiniYaml temp;
if (yaml.TryGetValue("MapFormat", out temp))
@@ -152,23 +221,29 @@ namespace OpenRA
}
if (yaml.TryGetValue("Title", out temp))
Title = temp.Value;
newData.Title = temp.Value;
if (yaml.TryGetValue("Categories", out temp))
Categories = FieldLoader.GetValue<string[]>("Categories", temp.Value);
newData.Categories = FieldLoader.GetValue<string[]>("Categories", temp.Value);
if (yaml.TryGetValue("Tileset", out temp))
TileSet = temp.Value;
newData.TileSet = temp.Value;
if (yaml.TryGetValue("Author", out temp))
Author = temp.Value;
newData.Author = temp.Value;
if (yaml.TryGetValue("Bounds", out temp))
Bounds = FieldLoader.GetValue<Rectangle>("Bounds", temp.Value);
newData.Bounds = FieldLoader.GetValue<Rectangle>("Bounds", temp.Value);
if (yaml.TryGetValue("Visibility", out temp))
Visibility = FieldLoader.GetValue<MapVisibility>("Visibility", temp.Value);
newData.Visibility = FieldLoader.GetValue<MapVisibility>("Visibility", temp.Value);
string requiresMod = string.Empty;
if (yaml.TryGetValue("RequiresMod", out temp))
requiresMod = temp.Value;
Status = mapCompatibility == null || mapCompatibility.Contains(requiresMod) ? MapStatus.Available : MapStatus.Unavailable;
newData.Status = mapCompatibility == null || mapCompatibility.Contains(requiresMod) ?
MapStatus.Available : MapStatus.Unavailable;
try
{
@@ -183,15 +258,15 @@ namespace OpenRA
spawns.Add(s.InitDict.Get<LocationInit>().Value(null));
}
SpawnPoints = spawns.ToArray();
newData.SpawnPoints = spawns.ToArray();
}
else
SpawnPoints = new CPos[0];
newData.SpawnPoints = new CPos[0];
}
catch (Exception)
{
SpawnPoints = new CPos[0];
Status = MapStatus.Unavailable;
newData.SpawnPoints = new CPos[0];
newData.Status = MapStatus.Unavailable;
}
try
@@ -200,22 +275,17 @@ namespace OpenRA
MiniYaml playerDefinitions;
if (yaml.TryGetValue("Players", out playerDefinitions))
{
Players = new MapPlayers(playerDefinitions.Nodes);
PlayerCount = Players.Players.Count(x => x.Value.Playable);
SuitableForInitialMap = EvaluateUserFriendliness(Players.Players);
newData.Players = new MapPlayers(playerDefinitions.Nodes);
newData.PlayerCount = newData.Players.Players.Count(x => x.Value.Playable);
newData.SuitableForInitialMap = EvaluateUserFriendliness(newData.Players.Players);
}
}
catch (Exception)
{
Status = MapStatus.Unavailable;
newData.Status = MapStatus.Unavailable;
}
// Note: multiple threads may try to access the value at the same time
// We rely on the thread-safety guarantees given by Lazy<T> to prevent race conitions.
// If you're thinking about replacing this, then you must be careful to keep this safe.
rules = Exts.Lazy(() =>
{
try
newData.SetRulesetGenerator(modData, () =>
{
var ruleDefinitions = LoadRuleSection(yaml, "Rules");
var weaponDefinitions = LoadRuleSection(yaml, "Weapons");
@@ -225,22 +295,14 @@ namespace OpenRA
var sequenceDefinitions = LoadRuleSection(yaml, "Sequences");
return Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
}
catch (Exception e)
{
Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
InvalidCustomRules = true;
return Ruleset.LoadDefaultsForTileSet(modData, TileSet);
}
finally
{
RulesLoaded = true;
}
});
if (p.Contains("map.png"))
using (var dataStream = p.GetStream("map.png"))
Preview = new Bitmap(dataStream);
newData.Preview = new Bitmap(dataStream);
// Assign the new data atomically
innerData = newData;
}
MiniYaml LoadRuleSection(Dictionary<string, MiniYaml> yaml, string section)
@@ -274,9 +336,10 @@ namespace OpenRA
public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml)
{
// Update on the main thread to ensure consistency
Game.RunAfterTick(() =>
{
var newData = innerData.Clone();
newData.Status = status;
newData.Class = MapClassification.Remote;
if (status == MapStatus.DownloadAvailable)
{
try
@@ -286,33 +349,35 @@ namespace OpenRA
// Map download has been disabled server side
if (!r.downloading)
{
Status = MapStatus.Unavailable;
newData.Status = MapStatus.Unavailable;
return;
}
Title = r.title;
Categories = r.categories;
Author = r.author;
PlayerCount = r.players;
Bounds = r.bounds;
newData.Title = r.title;
newData.Categories = r.categories;
newData.Author = r.author;
newData.PlayerCount = r.players;
newData.Bounds = r.bounds;
var spawns = new CPos[r.spawnpoints.Length / 2];
for (var j = 0; j < r.spawnpoints.Length; j += 2)
spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
SpawnPoints = spawns;
GridType = r.map_grid_type;
newData.SpawnPoints = spawns;
newData.GridType = r.map_grid_type;
Preview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
newData.Preview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
}
catch (Exception) { }
if (Preview != null)
// Commit updated data before running the callbacks
innerData = newData;
if (innerData.Preview != null)
cache.CacheMinimap(this);
}
Status = status;
Class = MapClassification.Remote;
});
// Update the status and class unconditionally
innerData = newData;
}
public void Install(Action onSuccess)
@@ -320,12 +385,12 @@ namespace OpenRA
if (Status != MapStatus.DownloadAvailable || !Game.Settings.Game.AllowDownloading)
return;
Status = MapStatus.Downloading;
innerData.Status = MapStatus.Downloading;
var installLocation = cache.MapLocations.FirstOrDefault(p => p.Value == MapClassification.User);
if (installLocation.Key == null || !(installLocation.Key is IReadWritePackage))
{
Log.Write("debug", "Map install directory not found");
Status = MapStatus.DownloadError;
innerData.Status = MapStatus.DownloadError;
return;
}
@@ -346,7 +411,7 @@ namespace OpenRA
// Map not found
if (res.Headers["Content-Disposition"] == null)
{
Status = MapStatus.DownloadError;
innerData.Status = MapStatus.DownloadError;
return;
}
@@ -363,7 +428,7 @@ namespace OpenRA
Log.Write("debug", "Remote map download failed with error: {0}", i.Error != null ? i.Error.Message : "cancelled");
Log.Write("debug", "URL was: {0}", mapUrl);
Status = MapStatus.DownloadError;
innerData.Status = MapStatus.DownloadError;
return;
}
@@ -382,7 +447,7 @@ namespace OpenRA
catch (Exception e)
{
Console.WriteLine(e.Message);
Status = MapStatus.DownloadError;
innerData.Status = MapStatus.DownloadError;
}
}).Start();
}
@@ -398,7 +463,7 @@ namespace OpenRA
public void Invalidate()
{
Status = MapStatus.Unavailable;
innerData.Status = MapStatus.Unavailable;
}
public void Dispose()