heal sortof works... except it kills the patient.
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@@ -32,7 +32,9 @@ namespace OpenRa.Game.Traits
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{
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{
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var inRange = Game.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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var inRange = Game.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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return inRange.Where(a => a.Owner != null && a.Owner != self.Owner) /* todo: one day deal with friendly players */
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return inRange
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.Where(a => a.Owner != null && a.Owner != self.Owner) /* todo: one day deal with friendly players */
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.Where(a => Combat.HasAnyValidWeapons(self, a))
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.OrderBy(a => (a.Location - self.Location).LengthSquared)
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.OrderBy(a => (a.Location - self.Location).LengthSquared)
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.FirstOrDefault();
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.FirstOrDefault();
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}
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}
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@@ -46,6 +48,9 @@ namespace OpenRa.Game.Traits
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if (e.Attacker.Owner == self.Owner)
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if (e.Attacker.Owner == self.Owner)
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return; // don't retaliate against own units force-firing on us. it's usually not what the player wanted.
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return; // don't retaliate against own units force-firing on us. it's usually not what the player wanted.
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if (e.Damage < 0)
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return; // don't retaliate against healers
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var attack = self.traits.WithInterface<AttackBase>().First();
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var attack = self.traits.WithInterface<AttackBase>().First();
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if (attack.target != null) return;
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if (attack.target != null) return;
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@@ -50,7 +50,10 @@ namespace OpenRa.Game.Traits
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var prefix = IsProne(self) ? "prone-shoot-" : "shoot-";
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var prefix = IsProne(self) ? "prone-shoot-" : "shoot-";
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anim.PlayThen(prefix + dir, () => inAttack = false);
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if (anim.HasSequence(prefix + dir))
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anim.PlayThen(prefix + dir, () => inAttack = false);
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else if (anim.HasSequence("heal"))
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anim.PlayThen("heal", () => inAttack = false);
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}
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}
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public override void Tick(Actor self)
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public override void Tick(Actor self)
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@@ -2134,7 +2134,7 @@ Report=DOGG5P
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[Heal]
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[Heal]
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Damage=-50
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Damage=-50
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ROF=80
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ROF=80
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Range=1.83
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Range=4 ;; 1.83
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Projectile=Invisible
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Projectile=Invisible
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Speed=100
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Speed=100
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Warhead=Organic
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Warhead=Organic
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@@ -498,12 +498,12 @@
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<sequence name="standup-5" start="124" length="2" />
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<sequence name="standup-5" start="124" length="2" />
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<sequence name="standup-6" start="126" length="2" />
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<sequence name="standup-6" start="126" length="2" />
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<sequence name="standup-7" start="128" length="2" />
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<sequence name="standup-7" start="128" length="2" />
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<sequence name="die1" start="196" length="5" />
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<sequence name="die1" start="196" length="5" />
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<sequence name="die2" start="201" length="8" />
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<sequence name="die2" start="201" length="8" />
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<sequence name="die3" start="209" length="8" />
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<sequence name="die3" start="209" length="8" />
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<sequence name="die4" start="217" length="12" />
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<sequence name="die4" start="217" length="12" />
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<sequence name="die5" start="229" length="18" />
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<sequence name="die5" start="229" length="18" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="crawl-0" start="130" length="4" />
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<sequence name="crawl-0" start="130" length="4" />
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<sequence name="crawl-1" start="134" length="4" />
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<sequence name="crawl-1" start="134" length="4" />
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<sequence name="crawl-2" start="138" length="4" />
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<sequence name="crawl-2" start="138" length="4" />
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@@ -8,7 +8,3 @@ s0=Multi0,mcv,600,2841,0,Guard,None
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s1=Multi2,mcv,600,12445,0,Guard,None
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s1=Multi2,mcv,600,12445,0,Guard,None
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s2=Multi1,mcv,600,12505,0,Guard,None
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s2=Multi1,mcv,600,12505,0,Guard,None
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s3=Multi3,mcv,600,2910,0,Guard,None
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s3=Multi3,mcv,600,2910,0,Guard,None
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s4=Multi7,3tnk,600,13017,0,Guard,None
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s5=Multi7,ca,600,13765,0,Guard,None
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