diff --git a/OpenRA.Game/Graphics/BeamRenderable.cs b/OpenRA.Game/Graphics/BeamRenderable.cs
new file mode 100644
index 0000000000..49bf882792
--- /dev/null
+++ b/OpenRA.Game/Graphics/BeamRenderable.cs
@@ -0,0 +1,68 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System.Collections.Generic;
+using System.Drawing;
+
+namespace OpenRA.Graphics
+{
+ public struct BeamRenderable : IRenderable
+ {
+ readonly WPos pos;
+ readonly int zOffset;
+ readonly WVec length;
+ readonly Color color;
+ readonly float width;
+
+ public BeamRenderable(WPos pos, int zOffset, WVec length, float width, Color color)
+ {
+ this.pos = pos;
+ this.zOffset = zOffset;
+ this.length = length;
+ this.color = color;
+ this.width = width;
+ }
+
+ public WPos Pos { get { return pos; } }
+ public float Scale { get { return 1f; } }
+ public PaletteReference Palette { get { return null; } }
+ public int ZOffset { get { return zOffset; } }
+
+ public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
+ public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
+ public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
+ public IRenderable WithPos(WPos pos) { return new BeamRenderable(pos, zOffset, length, width, color); }
+
+ public void BeforeRender(WorldRenderer wr) {}
+ public void Render(WorldRenderer wr)
+ {
+ var wlr = Game.Renderer.WorldLineRenderer;
+ var src = wr.ScreenPosition(pos);
+ var dest = wr.ScreenPosition(pos + length);
+
+ var lineWidth = wlr.LineWidth;
+ if (lineWidth != width)
+ {
+ wlr.Flush();
+ wlr.LineWidth = width;
+ }
+
+ wlr.DrawLine(src, dest, color, color);
+
+ if (lineWidth != width)
+ {
+ wlr.Flush();
+ wlr.LineWidth = lineWidth;
+ }
+ }
+
+ public void RenderDebugGeometry(WorldRenderer wr) {}
+ }
+}
diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index 36357505a1..d2f7dea76d 100644
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -234,6 +234,7 @@
+
diff --git a/OpenRA.Mods.RA/Effects/LaserZap.cs b/OpenRA.Mods.RA/Effects/LaserZap.cs
index d98ff53a68..8514f80a97 100755
--- a/OpenRA.Mods.RA/Effects/LaserZap.cs
+++ b/OpenRA.Mods.RA/Effects/LaserZap.cs
@@ -78,34 +78,21 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable Render(WorldRenderer wr)
{
+ if (ticks < info.BeamDuration)
+ {
+ var src = new PPos(args.src.X, args.src.Y).ToWPos(args.srcAltitude);
+ var dest = new PPos(args.dest.X, args.dest.Y).ToWPos(args.destAltitude);
+ var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
+
+ yield return new BeamRenderable(src, 0, dest - src, info.BeamWidth, rc);
+ }
+
if (hitanim != null)
yield return new SpriteRenderable(hitanim.Image, args.dest.ToFloat2(),
wr.Palette("effect"), (int)args.dest.Y);
if (ticks >= info.BeamDuration)
yield break;
-
- var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
-
- var src = new PPos(args.src.X, args.src.Y - args.srcAltitude);
- var dest = new PPos(args.dest.X, args.dest.Y - args.destAltitude);
- var wlr = Game.Renderer.WorldLineRenderer;
-
- // TODO: Push this into a BeamRenderable, with support for refraction/ripples on sonic weapons
- var lineWidth = wlr.LineWidth;
- if (lineWidth != info.BeamWidth)
- {
- wlr.Flush();
- wlr.LineWidth = info.BeamWidth;
- }
-
- wlr.DrawLine(src.ToFloat2(), dest.ToFloat2(), rc, rc);
-
- if (lineWidth != info.BeamWidth)
- {
- wlr.Flush();
- wlr.LineWidth = lineWidth;
- }
}
}
}