Enable VisibilityType for shroud revealing.

VisibilityType.Footprint reveals from each footprint cell.

VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
This commit is contained in:
Paul Chote
2015-06-14 14:12:22 +01:00
parent 7053e59acb
commit 8206c3c453
2 changed files with 11 additions and 18 deletions

View File

@@ -183,21 +183,6 @@ namespace OpenRA.Traits
}
}
// TODO: Actor vis will be split into separate cases for
// "cells that I reveal from" and "cells that reveal me"
public static IEnumerable<CPos> GetVisOrigins(Actor a)
{
var ios = a.OccupiesSpace;
if (ios != null)
{
var cells = ios.OccupiedCells();
if (cells.Any())
return cells.Select(c => c.First);
}
return new[] { a.World.Map.CellContaining(a.CenterPosition) };
}
public void Explore(World world, IEnumerable<CPos> cells)
{
var changed = new HashSet<CPos>();