Move Text handling to its own class
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@@ -474,11 +474,6 @@ namespace OpenRA
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JoinLocal();
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ChromeMetrics.TryGet("ChatMessageColor", out chatMessageColor);
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ChromeMetrics.TryGet("SystemMessageColor", out systemMessageColor);
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if (!ChromeMetrics.TryGet("SystemMessageLabel", out systemMessageLabel))
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systemMessageLabel = "Battlefield Control";
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ModData.LoadScreen.StartGame(args);
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}
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@@ -559,9 +554,6 @@ namespace OpenRA
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// Note: These delayed actions should only be used by widgets or disposing objects
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// - things that depend on a particular world should be queuing them on the world actor.
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static volatile ActionQueue delayedActions = new ActionQueue();
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static Color systemMessageColor = Color.White;
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static Color chatMessageColor = Color.White;
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static string systemMessageLabel;
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public static void RunAfterTick(Action a) { delayedActions.Add(a, RunTime); }
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public static void RunAfterDelay(int delayMilliseconds, Action a) { delayedActions.Add(a, RunTime + delayMilliseconds); }
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@@ -579,7 +571,7 @@ namespace OpenRA
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Log.Write("debug", "Taking screenshot " + path);
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Renderer.SaveScreenshot(path);
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Debug("Saved screenshot " + filename);
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TextNotificationsManager.Debug("Saved screenshot " + filename);
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}
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}
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@@ -911,26 +903,6 @@ namespace OpenRA
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state = RunStatus.Success;
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}
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public static void AddSystemLine(string text)
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{
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AddSystemLine(systemMessageLabel, text);
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}
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public static void AddSystemLine(string name, string text)
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{
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OrderManager.AddChatLine(name, systemMessageColor, text, systemMessageColor);
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}
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public static void AddChatLine(string name, Color nameColor, string text)
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{
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OrderManager.AddChatLine(name, nameColor, text, chatMessageColor);
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}
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public static void Debug(string s, params object[] args)
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{
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AddSystemLine("Debug", string.Format(s, args));
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}
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public static void Disconnect()
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{
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OrderManager.World?.TraitDict.PrintReport();
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