Move Text handling to its own class
This commit is contained in:
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common
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public static void BotDebug(string s, params object[] args)
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{
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if (Game.Settings.Debug.BotDebug)
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Game.Debug(s, args);
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TextNotificationsManager.Debug(s, args);
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}
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}
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Commands
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if (command.Value != null)
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command.Value.InvokeCommand(name.ToLowerInvariant(), message.Substring(1 + name.Length).Trim());
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else
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Game.Debug("{0} is not a valid command.", name);
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TextNotificationsManager.Debug("{0} is not a valid command.", name);
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return false;
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}
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Commands
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if (!developerMode.Enabled)
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{
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Game.Debug("Cheats are disabled.");
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TextNotificationsManager.Debug("Cheats are disabled.");
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return;
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}
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@@ -42,14 +42,14 @@ namespace OpenRA.Mods.Common.Commands
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public void InvokeCommand(string name, string arg)
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{
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Game.Debug("Here are the available commands:");
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TextNotificationsManager.Debug("Here are the available commands:");
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foreach (var key in console.Commands.Keys)
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{
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if (!helpDescriptions.TryGetValue(key, out var description))
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description = "no description available.";
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Game.Debug("{0}: {1}", key, description);
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TextNotificationsManager.Debug("{0}: {1}", key, description);
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}
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}
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (value.TryGetClrValue(out int facing))
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{
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facingInit.Initialize(WAngle.FromFacing(facing));
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Game.Debug("Initializing Facing with integers is deprecated. Use Angle instead.");
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TextNotificationsManager.Debug("Initializing Facing with integers is deprecated. Use Angle instead.");
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return facingInit;
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}
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Scripting.Global
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void Deprecated()
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{
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Game.Debug("The Facing table is deprecated. Use Angle instead.");
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TextNotificationsManager.Debug("The Facing table is deprecated. Use Angle instead.");
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}
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public int North { get { Deprecated(); return 0; } }
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Common.Scripting
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return;
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var c = color.HasValue ? color.Value : Color.White;
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Game.AddChatLine(prefix, c, text);
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TextNotificationsManager.AddChatLine(prefix, c, text);
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}
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[Desc("Display a system message to the player. If 'prefix' is nil the default system prefix is used.")]
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@@ -204,9 +204,9 @@ namespace OpenRA.Mods.Common.Scripting
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return;
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if (string.IsNullOrEmpty(prefix))
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Game.AddSystemLine(text);
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TextNotificationsManager.AddSystemLine(text);
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else
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Game.AddSystemLine(prefix, text);
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TextNotificationsManager.AddSystemLine(prefix, text);
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}
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[Desc("Displays a debug message to the player, if \"Show Map Debug Messages\" is checked in the settings.")]
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@@ -215,7 +215,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (string.IsNullOrEmpty(text) || !Game.Settings.Debug.LuaDebug)
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return;
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Game.Debug(text);
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TextNotificationsManager.Debug(text);
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}
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[Desc("Display a text message at the specified location.")]
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@@ -36,14 +36,14 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Activate the actor's Airstrike Power. DEPRECATED! Will be removed.")]
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public void SendAirstrike(WPos target, bool randomize = true, int facing = 0)
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{
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Game.Debug("SendAirstrike is deprecated. Use TargetAirstrike instead.");
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TextNotificationsManager.Debug("SendAirstrike is deprecated. Use TargetAirstrike instead.");
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ap.SendAirstrike(Self, target, randomize ? (WAngle?)null : WAngle.FromFacing(facing));
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}
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[Desc("Activate the actor's Airstrike Power. DEPRECATED! Will be removed.")]
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public void SendAirstrikeFrom(CPos from, CPos to)
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{
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Game.Debug("SendAirstrikeFrom is deprecated. Use TargetAirstrike instead.");
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TextNotificationsManager.Debug("SendAirstrikeFrom is deprecated. Use TargetAirstrike instead.");
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var i = Self.World.Map.CenterOfCell(from);
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var j = Self.World.Map.CenterOfCell(to);
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Activate the actor's Paratroopers Power. Returns the aircraft that will drop the reinforcements. DEPRECATED! Will be removed.")]
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public Actor[] ActivateParatroopers(WPos target, int facing = -1)
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{
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Game.Debug("SendParatroopersFrom is deprecated. Use TargetParatroopers instead.");
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TextNotificationsManager.Debug("SendParatroopersFrom is deprecated. Use TargetParatroopers instead.");
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var actors = pp.SendParatroopers(Self, target, facing == -1 ? (WAngle?)null : WAngle.FromFacing(facing));
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return actors.Aircraft;
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddSystemLine(player.PlayerName + " is defeated.");
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TextNotificationsManager.AddSystemLine(player.PlayerName + " is defeated.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddSystemLine(player.PlayerName + " is victorious.");
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TextNotificationsManager.AddSystemLine(player.PlayerName + " is victorious.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -273,7 +273,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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}
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Game.Debug("Cheat used: {0} by {1}{2}", order.OrderString, self.Owner.PlayerName, debugSuffix);
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TextNotificationsManager.Debug("Cheat used: {0} by {1}{2}", order.OrderString, self.Owner.PlayerName, debugSuffix);
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}
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bool IUnlocksRenderPlayer.RenderPlayerUnlocked => Enabled;
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@@ -137,7 +137,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddSystemLine(player.PlayerName + " is defeated.");
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TextNotificationsManager.AddSystemLine(player.PlayerName + " is defeated.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -150,7 +150,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddSystemLine(player.PlayerName + " is victorious.");
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TextNotificationsManager.AddSystemLine(player.PlayerName + " is victorious.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (ticksRemaining == m * 60 * ticksPerSecond)
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{
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Game.AddSystemLine(Notification.F(m, m > 1 ? "s" : null));
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TextNotificationsManager.AddSystemLine(Notification.F(m, m > 1 ? "s" : null));
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var faction = self.World.LocalPlayer == null ? null : self.World.LocalPlayer.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.TimeLimitWarnings[m], faction);
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@@ -172,7 +172,7 @@ namespace OpenRA.Mods.Common.Traits
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countdownLabel.GetText = () => null;
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if (!info.SkipTimerExpiredNotification)
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Game.AddSystemLine("Time limit has expired.");
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TextNotificationsManager.AddSystemLine("Time limit has expired.");
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}
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}
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}
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@@ -252,7 +252,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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catch (Exception ex)
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{
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Game.Debug("Failed to delete save file '{0}'. See the logs for details.", savePath);
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TextNotificationsManager.Debug("Failed to delete save file '{0}'. See the logs for details.", savePath);
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Log.Write("debug", ex.ToString());
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return;
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}
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@@ -320,7 +320,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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catch (Exception ex)
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{
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Game.Debug("Failed to delete map '{0}'. See the debug.log file for details.", map);
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TextNotificationsManager.Debug("Failed to delete map '{0}'. See the debug.log file for details.", map);
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Log.Write("debug", ex.ToString());
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}
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@@ -29,12 +29,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (Game.Settings.Sound.Mute)
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{
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Game.Sound.MuteAudio();
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Game.AddSystemLine("Audio muted");
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TextNotificationsManager.AddSystemLine("Audio muted");
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}
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else
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{
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Game.Sound.UnmuteAudio();
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Game.AddSystemLine("Audio unmuted");
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TextNotificationsManager.AddSystemLine("Audio unmuted");
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}
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return true;
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@@ -499,7 +499,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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catch (Exception ex)
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{
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Game.Debug("Failed to delete replay file '{0}'. See the logs for details.", replay.FilePath);
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TextNotificationsManager.Debug("Failed to delete replay file '{0}'. See the logs for details.", replay.FilePath);
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Log.Write("debug", ex.ToString());
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return;
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}
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@@ -261,12 +261,12 @@ namespace OpenRA.Mods.Common.Widgets
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// Check if selecting actors on the screen has selected new units
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if (ownUnitsOnScreen.Count > World.Selection.Actors.Count())
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Game.AddSystemLine("Selected across screen");
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TextNotificationsManager.AddSystemLine("Selected across screen");
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else
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{
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// Select actors in the world that have highest selection priority
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ownUnitsOnScreen = SelectActorsInWorld(World, null, eligiblePlayers).SubsetWithHighestSelectionPriority(e.Modifiers).ToList();
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Game.AddSystemLine("Selected across map");
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TextNotificationsManager.AddSystemLine("Selected across map");
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}
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World.Selection.Combine(World, ownUnitsOnScreen, false, false);
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@@ -293,12 +293,12 @@ namespace OpenRA.Mods.Common.Widgets
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// Check if selecting actors on the screen has selected new units
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if (newSelection.Count > World.Selection.Actors.Count())
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Game.AddSystemLine("Selected across screen");
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TextNotificationsManager.AddSystemLine("Selected across screen");
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else
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{
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// Select actors in the world that have the same selection class as one of the already selected actors
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newSelection = SelectActorsInWorld(World, selectedClasses, eligiblePlayers).ToList();
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Game.AddSystemLine("Selected across map");
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TextNotificationsManager.AddSystemLine("Selected across map");
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}
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World.Selection.Combine(World, newSelection, true, false);
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