Move Text handling to its own class

This commit is contained in:
teinarss
2021-06-03 19:33:32 +02:00
committed by reaperrr
parent 2a26ddc622
commit 82115c6bf7
25 changed files with 97 additions and 74 deletions

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (ticksRemaining == m * 60 * ticksPerSecond)
{
Game.AddSystemLine(Notification.F(m, m > 1 ? "s" : null));
TextNotificationsManager.AddSystemLine(Notification.F(m, m > 1 ? "s" : null));
var faction = self.World.LocalPlayer == null ? null : self.World.LocalPlayer.Faction.InternalName;
Game.Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.TimeLimitWarnings[m], faction);
@@ -172,7 +172,7 @@ namespace OpenRA.Mods.Common.Traits
countdownLabel.GetText = () => null;
if (!info.SkipTimerExpiredNotification)
Game.AddSystemLine("Time limit has expired.");
TextNotificationsManager.AddSystemLine("Time limit has expired.");
}
}
}