ship a proper SDK for modders
including the OpenRA.TilesetBuilder.exe fixes #2316 and auto-generated trait documentation fixes #2437 compile Markdown to HTML for offline use purge external files from the doc folder (moved to Wiki) remove unused non-free Dune 2000 font
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@@ -491,28 +491,37 @@ namespace OpenRA.Utility
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FileSystem.LoadFromManifest(Game.modData.Manifest);
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Rules.LoadRules(Game.modData.Manifest, new Map());
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foreach( var t in Game.modData.ObjectCreator.GetTypesImplementing<ITraitInfo>() )
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Console.WriteLine("## Documentation");
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Console.WriteLine("This documentation is aimed at modders and contributers of OpenRA. Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been automatically generated on {0}.\n", DateTime.Now);
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Console.WriteLine("```yaml\n\n");
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foreach(var t in Game.modData.ObjectCreator.GetTypesImplementing<ITraitInfo>())
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{
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if (t.ContainsGenericParameters || t.IsAbstract)
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continue; // skip helpers like TraitInfo<T>
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var traitName = t.Name.Replace("Info","");
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var traitDesc = t.GetCustomAttributes<DescAttribute>(false).Select(a => a.Description).FirstOrDefault();
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if (string.IsNullOrEmpty(traitDesc))
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traitDesc = "Trait documentation is missing.";
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Console.WriteLine("{0}:", traitName);
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Console.WriteLine("\t{0}: # {1}", traitName, traitDesc);
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var liveTraitInfo = Game.modData.ObjectCreator.CreateBasic(t);
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foreach(var f in t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy))
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{
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var fieldDesc = f.GetCustomAttributes<DescAttribute>(true).Select(a => a.Description).FirstOrDefault();
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if (string.IsNullOrEmpty(fieldDesc))
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fieldDesc = "No description provided.";
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var fieldType = NiceTypeName(f.FieldType);
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var defaultValue = FieldSaver.SaveField(liveTraitInfo, f.Name).Value.Value;
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if (string.IsNullOrEmpty(defaultValue))
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defaultValue = "(none)";
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defaultValue = "";
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Console.WriteLine("\t{0}: {2} # type: {1}", f.Name, fieldType, defaultValue);
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Console.WriteLine("\t\t{0}: {2} # Type: {1}, {3}", f.Name, fieldType, defaultValue, fieldDesc);
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}
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}
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Console.WriteLine("\n```");
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}
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}
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}
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