Move Palette from ModData to WorldRenderer.
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@@ -19,6 +19,7 @@ namespace OpenRA.Graphics
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{
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public static class CursorProvider
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{
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public static Dictionary<string, Palette> Palettes { get; private set; }
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static Dictionary<string, CursorSequence> cursors;
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public static void Initialize(string[] sequenceFiles)
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@@ -28,13 +29,14 @@ namespace OpenRA.Graphics
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int[] ShadowIndex = { };
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if (sequences.NodesDict.ContainsKey("ShadowIndex"))
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
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ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
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}
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
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ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
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}
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Palettes = new Dictionary<string, Palette>();
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex), false);
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Palettes.Add(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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