Move Palette from ModData to WorldRenderer.
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@@ -133,7 +133,7 @@ namespace OpenRA.Graphics
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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Viewport.LastMousePos - cursorSequence.Hotspot,
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Game.modData.Palette.GetPaletteIndex(cursorSequence.Palette),
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wr.Palette(cursorSequence.Palette).Index,
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cursorSprite.size);
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}
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