Move Palette from ModData to WorldRenderer.
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@@ -41,11 +41,17 @@ namespace OpenRA.Graphics
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internal WorldRenderer(World world)
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{
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this.world = world;
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this.palette = Game.modData.Palette;
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palette = new HardwarePalette();
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foreach (var p in CursorProvider.Palettes)
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palette.AddPalette(p.Key, p.Value, false);
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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foreach (var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>(world))
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pal.Trait.InitPalette( this );
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// Generate initial palette texture
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palette.Update(new IPaletteModifier[] {});
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terrainRenderer = new TerrainRenderer(world, this);
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shroudRenderer = new ShroudRenderer(world);
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}
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