Move Palette from ModData to WorldRenderer.
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@@ -28,7 +28,6 @@ namespace OpenRA
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public ILoadScreen LoadScreen = null;
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public SheetBuilder SheetBuilder;
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public SpriteLoader SpriteLoader;
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public HardwarePalette Palette { get; private set; }
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public ModData( params string[] mods )
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{
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@@ -51,13 +50,11 @@ namespace OpenRA
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AvailableMaps = FindMaps(Manifest.Mods);
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Palette = new HardwarePalette();
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ChromeMetrics.Initialize(Manifest.ChromeMetrics);
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ChromeProvider.Initialize(Manifest.Chrome);
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SheetBuilder = new SheetBuilder(TextureChannel.Red);
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SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder);
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CursorProvider.Initialize(Manifest.Cursors);
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Palette.Update(new IPaletteModifier[] { });
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}
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public Map PrepareMap(string uid)
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