Move Palette from ModData to WorldRenderer.

This commit is contained in:
Paul Chote
2013-02-25 19:00:35 +13:00
parent 3033eb8be0
commit 82426e0e45
5 changed files with 16 additions and 11 deletions

View File

@@ -28,7 +28,6 @@ namespace OpenRA
public ILoadScreen LoadScreen = null;
public SheetBuilder SheetBuilder;
public SpriteLoader SpriteLoader;
public HardwarePalette Palette { get; private set; }
public ModData( params string[] mods )
{
@@ -51,13 +50,11 @@ namespace OpenRA
AvailableMaps = FindMaps(Manifest.Mods);
Palette = new HardwarePalette();
ChromeMetrics.Initialize(Manifest.ChromeMetrics);
ChromeProvider.Initialize(Manifest.Chrome);
SheetBuilder = new SheetBuilder(TextureChannel.Red);
SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder);
CursorProvider.Initialize(Manifest.Cursors);
Palette.Update(new IPaletteModifier[] { });
}
public Map PrepareMap(string uid)