don't hardcode custom prerequisites anymore
to make those strings translatable
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@@ -90,16 +90,6 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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static string ActorName( string a )
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{
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// hack hack hack - going to die soon anyway
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if (a == "barracks")
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return "Infantry Production";
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if (a == "vehicleproduction")
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return "Vehicle Production";
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if (a == "techcenter")
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return "Tech Center";
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if (a == "anypower")
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return "Power Plant";
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ActorInfo ai;
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Rules.Info.TryGetValue(a.ToLowerInvariant(), out ai);
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if (ai != null && ai.Traits.Contains<TooltipInfo>())
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@@ -323,16 +323,6 @@ namespace OpenRA.Mods.RA.Widgets
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static string Description( string a )
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{
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// hack hack hack - going to die soon anyway
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if (a == "barracks")
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return "Infantry production";
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if (a == "vehicleproduction")
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return "Vehicle production";
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if (a == "techcenter")
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return "Tech Center";
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if (a == "anypower")
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return "Power Plant";
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ActorInfo ai;
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Rules.Info.TryGetValue(a.ToLowerInvariant(), out ai);
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if (ai != null && ai.Traits.Contains<TooltipInfo>())
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@@ -734,3 +734,19 @@ ATWR:
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DetectCloaked:
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Range: 6
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RenderRangeCircle:
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# custom prerequisites:
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BARRACKS:
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Tooltip:
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Name: Infantry Production
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Description: Infantry Production
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VEHICLEPRODUCTION:
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Tooltip:
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Name: Vehicle Production
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Description: Vehicle Production
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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Description: Power Plant
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@@ -1464,3 +1464,24 @@ WOOD:
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HP: 100
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Armor:
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Type: Wood
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# custom prerequisites:
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BARRACKS:
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Tooltip:
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Name: Infantry Production
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Description: Infantry Production
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VEHICLEPRODUCTION:
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Tooltip:
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Name: Vehicle Production
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Description: Vehicle Production
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TECHCENTER:
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Tooltip:
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Name: Tech Center
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Description: Tech Center
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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Description: Power Plant
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