Prevent VisualMoveIntoTarget from overshooting when turning.
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Activities
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var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : mobile.Facing;
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var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : mobile.Facing;
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if (facing != mobile.Facing)
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if (facing != mobile.Facing)
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{
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{
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QueueChild(new Turn(self, facing));
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mobile.Facing = Util.TickFacing(mobile.Facing, facing, mobile.TurnSpeed);
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return false;
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return false;
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}
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}
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