More HashSet trait fields & Lint support

This commit is contained in:
atlimit8
2015-09-05 15:54:00 -05:00
parent e74c0d6c13
commit 8250f223c4
57 changed files with 115 additions and 89 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
@@ -18,7 +19,7 @@ namespace OpenRA.Mods.Cnc.Traits
class PoisonedByTiberiumInfo : UpgradableTraitInfo
{
[WeaponReference] public readonly string Weapon = "Tiberium";
public readonly string[] Resources = { "Tiberium", "BlueTiberium" };
public readonly HashSet<string> Resources = new HashSet<string> { "Tiberium", "BlueTiberium" };
public override object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
}

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Cnc.Traits
public readonly WVec[] LocalOffset = { WVec.Zero };
[Desc("Passenger CargoType to display.")]
public readonly string[] DisplayTypes = { };
public readonly HashSet<string> DisplayTypes = new HashSet<string>();
public object Create(ActorInitializer init) { return new WithCargo(init.Self, this); }
}