More HashSet trait fields & Lint support

This commit is contained in:
atlimit8
2015-09-05 15:54:00 -05:00
parent e74c0d6c13
commit 8250f223c4
57 changed files with 115 additions and 89 deletions

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@@ -9,6 +9,7 @@
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
@@ -28,10 +29,10 @@ namespace OpenRA.Mods.Common.Traits
public readonly int SpawnInterval = 180;
[Desc("Which terrain types can we drop on?")]
public readonly string[] ValidGround = { "Clear", "Rough", "Road", "Ore", "Beach" };
public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };
[Desc("Which terrain types count as water?")]
public readonly string[] ValidWater = { "Water" };
public readonly HashSet<string> ValidWater = new HashSet<string> { "Water" };
[Desc("Chance of generating a water crate instead of a land crate")]
public readonly float WaterChance = .2f;

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@@ -8,6 +8,7 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -22,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string ClassName = "Unlabeled";
[Desc("Only available when selecting one of these factions.", "Leave empty for no restrictions.")]
public readonly string[] Factions = { };
public readonly HashSet<string> Factions = new HashSet<string>();
[Desc("The mobile construction vehicle.")]
public readonly string BaseActor = null;