Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building. Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
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@@ -135,6 +135,8 @@
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Priority: 3
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Targetable:
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TargetTypes: Ground, Building, C4
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HitShape:
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UseOccupiedCellsOffsets: true
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Building:
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Dimensions: 1,1
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Footprint: x
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