generic 'select target' order generator

This commit is contained in:
Chris Forbes
2010-04-10 12:24:00 +12:00
parent ea892ed832
commit 82835f1c8a
3 changed files with 79 additions and 25 deletions

View File

@@ -1,9 +1,27 @@
using System;
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Orders;
namespace OpenRA.Mods.Cnc
{
@@ -18,33 +36,12 @@ namespace OpenRA.Mods.Cnc
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, "Airstrike", "ability");
Sound.Play(Info.SelectTargetSound);
}
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, Info.EndChargeSound); }
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
yield return new Order("Airstrike", world.LocalPlayer.PlayerActor, xy);
}
public void Tick(World world) { }
public void Render(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return "ability"; }
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Airstrike")