Expose lobby options to localisation.
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committed by
Gustas
parent
aefa49a831
commit
8297fcff30
@@ -18,11 +18,13 @@ namespace OpenRA.Traits
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[Desc("Required for shroud and fog visibility checks. Add this to the player actor.")]
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public class ShroudInfo : TraitInfo, ILobbyOptions
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{
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[TranslationReference]
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[Desc("Descriptive label for the fog checkbox in the lobby.")]
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public readonly string FogCheckboxLabel = "Fog of War";
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public readonly string FogCheckboxLabel = "fog-of-war.label";
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[TranslationReference]
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[Desc("Tooltip description for the fog checkbox in the lobby.")]
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public readonly string FogCheckboxDescription = "Line of sight is required to view enemy forces";
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public readonly string FogCheckboxDescription = "fog-of-war.description";
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[Desc("Default value of the fog checkbox in the lobby.")]
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public readonly bool FogCheckboxEnabled = true;
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@@ -36,11 +38,13 @@ namespace OpenRA.Traits
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[Desc("Display order for the fog checkbox in the lobby.")]
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public readonly int FogCheckboxDisplayOrder = 0;
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[TranslationReference]
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[Desc("Descriptive label for the explored map checkbox in the lobby.")]
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public readonly string ExploredMapCheckboxLabel = "Explored Map";
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public readonly string ExploredMapCheckboxLabel = "explored-map.label";
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[TranslationReference]
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[Desc("Tooltip description for the explored map checkbox in the lobby.")]
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public readonly string ExploredMapCheckboxDescription = "Initial map shroud is revealed";
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public readonly string ExploredMapCheckboxDescription = "explored-map.description";
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[Desc("Default value of the explore map checkbox in the lobby.")]
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public readonly bool ExploredMapCheckboxEnabled = false;
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@@ -56,9 +60,11 @@ namespace OpenRA.Traits
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
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{
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yield return new LobbyBooleanOption("explored", ExploredMapCheckboxLabel, ExploredMapCheckboxDescription,
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yield return new LobbyBooleanOption("explored", Game.ModData.Translation.GetString(ExploredMapCheckboxLabel),
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Game.ModData.Translation.GetString(ExploredMapCheckboxDescription),
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ExploredMapCheckboxVisible, ExploredMapCheckboxDisplayOrder, ExploredMapCheckboxEnabled, ExploredMapCheckboxLocked);
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yield return new LobbyBooleanOption("fog", FogCheckboxLabel, FogCheckboxDescription,
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yield return new LobbyBooleanOption("fog", Game.ModData.Translation.GetString(FogCheckboxLabel),
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Game.ModData.Translation.GetString(FogCheckboxDescription),
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FogCheckboxVisible, FogCheckboxDisplayOrder, FogCheckboxEnabled, FogCheckboxLocked);
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}
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@@ -540,8 +540,8 @@ namespace OpenRA.Traits
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IReadOnlyDictionary<string, string> values, string defaultValue, bool locked)
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{
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Id = id;
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Name = name;
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Description = description;
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Name = Game.ModData.Translation.GetString(name);
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Description = Game.ModData.Translation.GetString(description);
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IsVisible = visible;
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DisplayOrder = displayorder;
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Values = values;
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