Expose lobby options to localisation.
This commit is contained in:
committed by
Gustas
parent
aefa49a831
commit
8297fcff30
22
mods/cnc/languages/rules/en.ftl
Normal file
22
mods/cnc/languages/rules/en.ftl
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@@ -0,0 +1,22 @@
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## Player
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low = Low
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medium = Medium
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no-powers = No Powers
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unrestricted = Unrestricted
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redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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stealth-deliveries =
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.label = Stealth Deliveries
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.description = Nod's delivery plane is cloaked
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## World
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mcv-only = MCV Only
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light-support = Light Support
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heavy-support = Heavy Support
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map-creeps =
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.label = Creep Actors
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.description = Hostile forces spawn on the battlefield
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@@ -144,6 +144,7 @@ ChromeLayout:
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Translations:
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common|languages/en.ftl
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cnc|languages/rules/en.ftl
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Voices:
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cnc|audio/voices.yaml
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@@ -42,15 +42,15 @@ Player:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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ID: factundeploy
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Label: Redeployable MCVs
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Description: Allow undeploying Construction Yard
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Label: redeployable-mcvs.label
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Description: redeployable-mcvs.description
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Enabled: True
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DisplayOrder: 7
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Prerequisites: global-factundeploy
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LobbyPrerequisiteCheckbox@GLOBALC17STEALTH:
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ID: C17-Stealth
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Label: Stealth Deliveries
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Description: Nod's delivery plane is cloaked
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Label: stealth-deliveries.label
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Description: stealth-deliveries.description
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Enabled: False
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DisplayOrder: 8
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Prerequisites: global-C17-stealth
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@@ -58,19 +58,19 @@ Player:
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FrozenActorLayer:
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PlaceBeacon:
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ProvidesTechPrerequisite@low:
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Name: Low
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Name: low
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Prerequisites: techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: Medium
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Name: medium
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Prerequisites: techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@nosuper:
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Name: No Powers
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Name: no-powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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Id: nopowers
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ProvidesTechPrerequisite@all:
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Name: Unrestricted
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Name: unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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GrantConditionOnPrerequisiteManager:
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@@ -208,42 +208,42 @@ World:
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CreateMapPlayers:
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StartingUnits@mcvonly:
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Class: none
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ClassName: MCV Only
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ClassName: mcv-only
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Factions: gdi, nod
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BaseActor: mcv
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StartingUnits@defaultgdia:
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Class: light
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ClassName: Light Support
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ClassName: light-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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StartingUnits@defaultnoda:
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Class: light
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ClassName: Light Support
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ClassName: light-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
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StartingUnits@heavynoda:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
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StartingUnits@heavynodb:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
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StartingUnits@heavygdia:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
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StartingUnits@heavygdib:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
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@@ -663,3 +663,68 @@ path-debug-description = toggles a visualization of path searching.
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## TerrainGeometryOverlay
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terrain-geometry-overlay = toggles the terrain geometry overlay.
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## Shroud
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fog-of-war =
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.label = Fog of War
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.description = Line of sight is required to view enemy forces
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explored-map =
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.label = Explored Map
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.description = Initial map shroud is revealed
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## DeveloperMode
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debug-menu =
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.label = Debug Menu
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.description = Enables cheats and developer commands
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## CrateSpawner
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crates =
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.label = Crates
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.description = Collect crates with units to receive random bonuses or penalties
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## MapBuildRadius
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ally-build-radius =
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.label = Build off Allies
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.description = Allow allies to place structures inside your build area
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build-radius =
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.label = Limit Build Area
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.description = Limits structure placement to areas around Construction Yards
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## MapOptions
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short-game =
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.label = Short Game
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.description = Players are defeated when their bases are destroyed
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tech-level =
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.label = Tech Level
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.description = The units and abilities that players can use
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game-speed =
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.label = Game Speed
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.description = The rate at which time passes
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## MapStartingLocations
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separate-team-spawns =
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.label = Separate Team Spawns
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.description = Players without assigned spawn points will start as far as possible from enemy players
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## SpawnStartingUnits
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starting-units =
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.label = Starting Units
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.description = The units that players start the game with
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## TimeLimitManager
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time-limit =
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.label = Time Limit
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.description = Player or team with the highest score after this time wins
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no-time-limit = No limit
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time-limit-options =
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{ $minutes ->
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[one] { $minutes } minute
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*[other] { $minutes } minutes
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}
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time-limit-expired = Time limit has expired.
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18
mods/d2k/languages/rules/en.ftl
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18
mods/d2k/languages/rules/en.ftl
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@@ -0,0 +1,18 @@
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## Player
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low = Low
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medium = Medium
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no-powers = No Powers
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unrestricted = Unrestricted
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automatic-concrete =
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.label = Automatic Concrete
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.description = Concrete foundations are automatically created beneath buildings
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## World
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map-worms =
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.label = Worms
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.description = Worms roam the map and devour unprepared forces
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mcv-only = MCV Only
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light-support = Light Support
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heavy-support = Heavy Support
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@@ -124,6 +124,7 @@ ChromeLayout:
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Translations:
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common|languages/en.ftl
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d2k|languages/rules/en.ftl
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Weapons:
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d2k|weapons/debris.yaml
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@@ -126,8 +126,8 @@ Player:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@AUTOCONCRETE:
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ID: autoconcrete
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Label: Automatic Concrete
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Description: Concrete foundations are automatically created beneath buildings
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Label: automatic-concrete.label
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Description: automatic-concrete.description
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Enabled: False
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DisplayOrder: 7
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Prerequisites: global-auto-concrete
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@@ -158,19 +158,19 @@ Player:
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Prerequisite: player.smuggler
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Factions: smuggler
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ProvidesTechPrerequisite@low:
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Name: Low
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Name: low
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Prerequisites: techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: Medium
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Name: medium
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Prerequisites: techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@nosuper:
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Name: No Powers
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Name: no-powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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Id: nopowers
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ProvidesTechPrerequisite@all:
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Name: Unrestricted
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Name: unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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EnemyWatcher:
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@@ -157,8 +157,8 @@ World:
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Type: SandCrater
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Sequence: sandcraters
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MapCreeps:
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CheckboxLabel: Worms
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CheckboxDescription: Worms roam the map and devour unprepared forces
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CheckboxLabel: map-worms.label
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CheckboxDescription: map-worms.description
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CheckboxDisplayOrder: 5
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SpawnMapActors:
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MapBuildRadius:
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@@ -173,12 +173,12 @@ World:
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SeparateTeamSpawnsCheckboxDisplayOrder: 6
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StartingUnits@mcv:
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Class: none
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ClassName: MCV Only
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ClassName: mcv-only
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BaseActor: mcv
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Factions: atreides, ordos, harkonnen
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StartingUnits@lightatreides:
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Class: light
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ClassName: Light Support
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ClassName: light-support
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Factions: atreides
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, quad
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@@ -186,7 +186,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@lightharkonnen:
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Class: light
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ClassName: Light Support
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ClassName: light-support
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Factions: harkonnen
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, trooper, trike, quad
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@@ -194,7 +194,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@lightordos:
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Class: light
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ClassName: Light Support
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ClassName: light-support
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Factions: ordos
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, quad
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@@ -202,7 +202,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavyatreides:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: atreides
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, combat_tank_a, missile_tank
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@@ -210,7 +210,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavyharkonnen:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: harkonnen
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, engineer, quad, combat_tank_h, siege_tank
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@@ -218,7 +218,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavyordos:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: ordos
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, combat_tank_o, missile_tank
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23
mods/ra/languages/rules/en.ftl
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23
mods/ra/languages/rules/en.ftl
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@@ -0,0 +1,23 @@
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## Player
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infantry-only = Infantry Only
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low = Low
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medium = Medium
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no-superweapons = No Superweapons
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unrestricted = Unrestricted
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kill-bounties =
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.label = Kill Bounties
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.description = Players receive cash bonuses when killing enemy units
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redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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reusable-engineers =
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.label = Reusable Engineers
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.description = Engineers remain on the battlefield after capturing a structure
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## World
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mcv-only = MCV Only
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light-support = Light Support
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heavy-support = Heavy Support
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@@ -140,6 +140,7 @@ ChromeLayout:
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Translations:
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common|languages/en.ftl
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ra|languages/rules/en.ftl
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Weapons:
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ra|weapons/explosions.yaml
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@@ -125,22 +125,22 @@ Player:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
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ID: bounty
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Label: Kill Bounties
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Description: Players receive cash bonuses when killing enemy units
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Label: kill-bounties.label
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Description: kill-bounties.description
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Enabled: False
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DisplayOrder: 8
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Prerequisites: global-bounty
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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ID: factundeploy
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Label: Redeployable MCVs
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Description: Allow undeploying Construction Yard
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Label: redeployable-mcvs.label
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Description: redeployable-mcvs.description
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Enabled: True
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DisplayOrder: 7
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Prerequisites: global-factundeploy
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LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
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ID: reusable-engineers
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Label: Reusable Engineers
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Description: Engineers remain on the battlefield after capturing a structure
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Label: reusable-engineers.label
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Description: reusable-engineers.description
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Enabled: False
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DisplayOrder: 9
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Prerequisites: global-reusable-engineers
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@@ -151,23 +151,23 @@ Player:
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PlayerStatistics:
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PlaceBeacon:
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ProvidesTechPrerequisite@infonly:
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Name: Infantry Only
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Name: infantry-only
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Prerequisites: techlevel.infonly
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Id: infantryonly
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ProvidesTechPrerequisite@low:
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Name: Low
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Name: low
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Prerequisites: techlevel.infonly, techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: Medium
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Name: medium
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@high:
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Name: No Superweapons
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Name: no-superweapons
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high
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Id: nosuperweapons
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ProvidesTechPrerequisite@unrestricted:
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Name: Unrestricted
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Name: unrestricted
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted
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Id: unrestricted
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GrantConditionOnPrerequisiteManager:
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@@ -228,12 +228,12 @@ World:
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CreateMapPlayers:
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StartingUnits@mcvonly:
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Class: none
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ClassName: MCV Only
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ClassName: mcv-only
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Factions: allies, england, france, germany, soviet, russia, ukraine
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BaseActor: mcv
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StartingUnits@lightallies:
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Class: light
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ClassName: Light Support
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ClassName: light-support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
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@@ -241,7 +241,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@lightsoviet:
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Class: light
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ClassName: Light Support
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ClassName: light-support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk
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@@ -249,7 +249,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavyallies:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
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@@ -257,7 +257,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavysoviet:
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Class: heavy
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ClassName: Heavy Support
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ClassName: heavy-support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
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18
mods/ts/languages/rules/en.ftl
Normal file
18
mods/ts/languages/rules/en.ftl
Normal file
@@ -0,0 +1,18 @@
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## Player
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low = Low
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medium = Medium
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no-powers = No Powers
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unrestricted = Unrestricted
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redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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## World
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mcv-only = MCV Only
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light = Light
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heavy = Heavy
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map-creeps =
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.label = Creep Actors
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.description = Hostile forces spawn on the battlefield
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@@ -185,6 +185,7 @@ ChromeLayout:
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Translations:
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common|languages/en.ftl
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ts|languages/rules/en.ftl
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Voices:
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ts|audio/voices.yaml
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@@ -107,8 +107,8 @@ Player:
|
||||
FogCheckboxDisplayOrder: 3
|
||||
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
|
||||
ID: factundeploy
|
||||
Label: Redeployable MCVs
|
||||
Description: Allow undeploying Construction Yard
|
||||
Label: redeployable-mcvs.label
|
||||
Description: redeployable-mcvs.description
|
||||
Enabled: True
|
||||
DisplayOrder: 7
|
||||
Prerequisites: global-factundeploy
|
||||
@@ -127,19 +127,19 @@ Player:
|
||||
ArrowSequence:
|
||||
CircleSequence:
|
||||
ProvidesTechPrerequisite@low:
|
||||
Name: Low
|
||||
Name: low
|
||||
Prerequisites: techlevel.low
|
||||
Id: low
|
||||
ProvidesTechPrerequisite@medium:
|
||||
Name: Medium
|
||||
Name: medium
|
||||
Prerequisites: techlevel.low, techlevel.medium
|
||||
Id: medium
|
||||
ProvidesTechPrerequisite@nosuper:
|
||||
Name: No Powers
|
||||
Name: no-powers
|
||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high
|
||||
Id: nopowers
|
||||
ProvidesTechPrerequisite@all:
|
||||
Name: Unrestricted
|
||||
Name: unrestricted
|
||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
||||
Id: unrestricted
|
||||
ResourceStorageWarning:
|
||||
|
||||
@@ -307,12 +307,12 @@ World:
|
||||
CreateMapPlayers:
|
||||
StartingUnits@MCV:
|
||||
Class: none
|
||||
ClassName: MCV Only
|
||||
ClassName: mcv-only
|
||||
Factions: gdi, nod
|
||||
BaseActor: mcv
|
||||
StartingUnits@light.gdi:
|
||||
Class: light
|
||||
ClassName: Light
|
||||
ClassName: light
|
||||
Factions: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,smech
|
||||
@@ -320,7 +320,7 @@ World:
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@light.nod:
|
||||
Class: light
|
||||
ClassName: Light
|
||||
ClassName: light
|
||||
Factions: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,bggy
|
||||
@@ -328,7 +328,7 @@ World:
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@med.gdi:
|
||||
Class: medium
|
||||
ClassName: Medium
|
||||
ClassName: medium
|
||||
Factions: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e2,e2,jumpjet,smech
|
||||
@@ -336,7 +336,7 @@ World:
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@med.nod:
|
||||
Class: medium
|
||||
ClassName: Medium
|
||||
ClassName: medium
|
||||
Factions: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e3,e3,cyborg,bggy
|
||||
@@ -344,7 +344,7 @@ World:
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@heavy.gdi:
|
||||
Class: heavy
|
||||
ClassName: Heavy
|
||||
ClassName: heavy
|
||||
Factions: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
|
||||
@@ -352,7 +352,7 @@ World:
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@heavy.nod:
|
||||
Class: heavy
|
||||
ClassName: Heavy
|
||||
ClassName: heavy
|
||||
Factions: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
|
||||
|
||||
Reference in New Issue
Block a user