Remove RenderSprites.Scale.
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@@ -52,23 +52,22 @@ namespace OpenRA.Graphics
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public int CurrentFrame { get { return backwards ? CurrentSequence.Length - frame - 1 : frame; } }
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public Sprite Image { get { return CurrentSequence.GetSprite(CurrentFrame, facingFunc()); } }
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public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette)
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{
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scale *= CurrentSequence.Scale;
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var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, CurrentSequence.Scale, IsDecoration, tintModifiers);
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if (CurrentSequence.ShadowStart >= 0)
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{
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var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
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var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true, tintModifiers);
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var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, CurrentSequence.Scale, true, tintModifiers);
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return new IRenderable[] { shadowRenderable, imageRenderable };
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}
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return new IRenderable[] { imageRenderable };
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}
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public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale = 1f)
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{
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scale *= CurrentSequence.Scale;
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var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
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@@ -86,9 +85,9 @@ namespace OpenRA.Graphics
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return new IRenderable[] { imageRenderable };
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}
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset)
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{
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scale *= CurrentSequence.Scale;
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var scale = CurrentSequence.Scale;
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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var cb = CurrentSequence.Bounds;
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return Rectangle.FromLTRB(
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@@ -100,7 +99,7 @@ namespace OpenRA.Graphics
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public IRenderable[] Render(WPos pos, PaletteReference palette)
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{
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return Render(pos, WVec.Zero, 0, palette, 1f);
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return Render(pos, WVec.Zero, 0, palette);
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}
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public void Play(string sequenceName)
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