Remove RenderSprites.Scale.

This commit is contained in:
Paul Chote
2020-12-31 18:03:55 +00:00
committed by teinarss
parent f6b40b2bce
commit 82a9809192
31 changed files with 100 additions and 70 deletions

View File

@@ -107,7 +107,7 @@ namespace OpenRA.Mods.Cnc.Effects
var palette = wr.Palette(info.IndicatorPalettePrefix + effectiveOwner.InternalName);
var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPxPosition(actor.CenterPosition));
return anim.RenderUI(wr, screenPos, WVec.Zero, 0, palette, 1f);
return anim.RenderUI(wr, screenPos, WVec.Zero, 0, palette);
}
}
}

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc.Traits
public override object Create(ActorInitializer init) { return new WithBuildingBib(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, string image, int facings, PaletteReference p)
{
if (init.Contains<HideBibPreviewInit>(this))
yield break;
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Cnc.Traits
// Z-order is one set to the top of the footprint
var offset = map.CenterOfCell(cell) - map.CenterOfCell(location) - centerOffset;
yield return new SpriteActorPreview(anim, () => offset, () => -(offset.Y + centerOffset.Y + 512), p, rs.Scale);
yield return new SpriteActorPreview(anim, () => offset, () => -(offset.Y + centerOffset.Y + 512), p);
}
}

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
public override object Create(ActorInitializer init) { return new WithEmbeddedTurretSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, string image, int facings, PaletteReference p)
{
if (!EnabledByDefault)
yield break;
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
var anim = new Animation(init.World, image, t.WorldFacingFromInit(init));
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p);
}
}