Remove RulesetCache and push rule parsing to background thread.
This commit is contained in:
@@ -361,7 +361,7 @@ namespace OpenRA
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public static Dictionary<TKey, TElement> ToDictionaryWithConflictLog<TSource, TKey, TElement>(
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public static Dictionary<TKey, TElement> ToDictionaryWithConflictLog<TSource, TKey, TElement>(
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this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector,
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this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector,
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string debugName, Func<TKey, string> logKey, Func<TElement, string> logValue)
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string debugName, Func<TKey, string> logKey = null, Func<TElement, string> logValue = null)
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{
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{
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// Fall back on ToString() if null functions are provided:
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// Fall back on ToString() if null functions are provided:
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logKey = logKey ?? (s => s.ToString());
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logKey = logKey ?? (s => s.ToString());
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@@ -9,8 +9,11 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -28,19 +31,19 @@ namespace OpenRA
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public readonly SequenceProvider Sequences;
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public readonly SequenceProvider Sequences;
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public Ruleset(
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public Ruleset(
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IDictionary<string, ActorInfo> actors,
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IReadOnlyDictionary<string, ActorInfo> actors,
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IDictionary<string, WeaponInfo> weapons,
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IReadOnlyDictionary<string, WeaponInfo> weapons,
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IDictionary<string, SoundInfo> voices,
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IReadOnlyDictionary<string, SoundInfo> voices,
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IDictionary<string, SoundInfo> notifications,
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IReadOnlyDictionary<string, SoundInfo> notifications,
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IDictionary<string, MusicInfo> music,
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IReadOnlyDictionary<string, MusicInfo> music,
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TileSet tileSet,
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TileSet tileSet,
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SequenceProvider sequences)
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SequenceProvider sequences)
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{
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{
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Actors = new ReadOnlyDictionary<string, ActorInfo>(actors);
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Actors = actors;
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Weapons = new ReadOnlyDictionary<string, WeaponInfo>(weapons);
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Weapons = weapons;
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Voices = new ReadOnlyDictionary<string, SoundInfo>(voices);
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Voices = voices;
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Notifications = new ReadOnlyDictionary<string, SoundInfo>(notifications);
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Notifications = notifications;
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Music = new ReadOnlyDictionary<string, MusicInfo>(music);
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Music = music;
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TileSet = tileSet;
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TileSet = tileSet;
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Sequences = sequences;
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Sequences = sequences;
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@@ -80,5 +83,120 @@ namespace OpenRA
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}
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}
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public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }
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public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }
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static IReadOnlyDictionary<string, T> MergeOrDefault<T>(string name, IReadOnlyFileSystem fileSystem, IEnumerable<string> files, MiniYaml additional,
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IReadOnlyDictionary<string, T> defaults, Func<MiniYamlNode, T> makeObject)
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{
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if (additional == null && defaults != null)
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return defaults;
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var result = MiniYaml.Load(fileSystem, files, additional)
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.ToDictionaryWithConflictLog(k => k.Key.ToLowerInvariant(), makeObject, "LoadFromManifest<" + name + ">");
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return new ReadOnlyDictionary<string, T>(result);
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}
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public static Ruleset LoadDefaults(ModData modData)
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{
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var m = modData.Manifest;
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var fs = modData.DefaultFileSystem;
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Ruleset ruleset = null;
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Action f = () =>
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{
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var actors = MergeOrDefault("Manifest,Rules", fs, m.Rules, null, null,
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k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
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var weapons = MergeOrDefault("Manifest,Weapons", fs, m.Weapons, null, null,
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k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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var voices = MergeOrDefault("Manifest,Voices", fs, m.Voices, null, null,
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k => new SoundInfo(k.Value));
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var notifications = MergeOrDefault("Manifest,Notifications", fs, m.Notifications, null, null,
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k => new SoundInfo(k.Value));
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var music = MergeOrDefault("Manifest,Music", fs, m.Music, null, null,
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k => new MusicInfo(k.Key, k.Value));
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// The default ruleset does not include a preferred tileset or sequence set
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, null, null);
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};
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if (modData.IsOnMainThread)
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{
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modData.HandleLoadingProgress();
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var loader = new Task(f);
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loader.Start();
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// Animate the loadscreen while we wait
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while (!loader.Wait(40))
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modData.HandleLoadingProgress();
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}
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else
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f();
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return ruleset;
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}
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public static Ruleset LoadDefaultsForTileSet(ModData modData, string tileSet)
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{
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var dr = modData.DefaultRules;
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var ts = modData.DefaultTileSets[tileSet];
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var sequences = modData.DefaultSequences[tileSet];
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return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, ts, sequences);
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}
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public static Ruleset LoadFromMap(ModData modData, Map map)
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{
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var m = modData.Manifest;
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var dr = modData.DefaultRules;
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Ruleset ruleset = null;
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Action f = () =>
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{
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var actors = MergeOrDefault("Manifest,Rules", map, m.Rules, map.RuleDefinitions, dr.Actors,
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k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
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var weapons = MergeOrDefault("Manifest,Weapons", map, m.Weapons, map.WeaponDefinitions, dr.Weapons,
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k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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var voices = MergeOrDefault("Manifest,Voices", map, m.Voices, map.VoiceDefinitions, dr.Voices,
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k => new SoundInfo(k.Value));
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var notifications = MergeOrDefault("Manifest,Notifications", map, m.Notifications, map.NotificationDefinitions, dr.Notifications,
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k => new SoundInfo(k.Value));
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var music = MergeOrDefault("Manifest,Music", map, m.Music, map.NotificationDefinitions, dr.Music,
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k => new MusicInfo(k.Key, k.Value));
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// TODO: Add support for merging custom tileset modifications
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var ts = modData.DefaultTileSets[map.Tileset];
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// TODO: Top-level dictionary should be moved into the Ruleset instead of in its own object
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var sequences = map.SequenceDefinitions == null ? modData.DefaultSequences[map.Tileset] :
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new SequenceProvider(map, modData, ts, map.SequenceDefinitions);
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// TODO: Add support for custom voxel sequences
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, ts, sequences);
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};
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if (modData.IsOnMainThread)
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{
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modData.HandleLoadingProgress();
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var loader = new Task(f);
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loader.Start();
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// Animate the loadscreen while we wait
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while (!loader.Wait(40))
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modData.HandleLoadingProgress();
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}
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else
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f();
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return ruleset;
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}
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}
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}
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}
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}
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@@ -1,154 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Support;
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namespace OpenRA
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{
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public sealed class RulesetCache
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{
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readonly ModData modData;
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readonly Dictionary<string, ActorInfo> actorCache = new Dictionary<string, ActorInfo>();
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readonly Dictionary<string, WeaponInfo> weaponCache = new Dictionary<string, WeaponInfo>();
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readonly Dictionary<string, SoundInfo> voiceCache = new Dictionary<string, SoundInfo>();
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readonly Dictionary<string, SoundInfo> notificationCache = new Dictionary<string, SoundInfo>();
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readonly Dictionary<string, MusicInfo> musicCache = new Dictionary<string, MusicInfo>();
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public event EventHandler LoadingProgress;
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void RaiseProgress()
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{
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if (LoadingProgress != null)
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LoadingProgress(this, new EventArgs());
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}
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public RulesetCache(ModData modData)
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{
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this.modData = modData;
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}
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public Ruleset Load(IReadOnlyFileSystem fileSystem,
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TileSet tileSet,
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MiniYaml additionalRules,
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MiniYaml additionalWeapons,
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MiniYaml additionalVoices,
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MiniYaml additionalNotifications,
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MiniYaml additionalMusic,
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MiniYaml additionalSequences)
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{
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var m = modData.Manifest;
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Dictionary<string, ActorInfo> actors;
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Dictionary<string, WeaponInfo> weapons;
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Dictionary<string, SoundInfo> voices;
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Dictionary<string, SoundInfo> notifications;
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Dictionary<string, MusicInfo> music;
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using (new PerfTimer("Actors"))
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actors = LoadYamlRules(fileSystem, actorCache, m.Rules, additionalRules,
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k => new ActorInfo(Game.ModData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
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using (new PerfTimer("Weapons"))
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weapons = LoadYamlRules(fileSystem, weaponCache, m.Weapons, additionalWeapons,
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k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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using (new PerfTimer("Voices"))
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voices = LoadYamlRules(fileSystem, voiceCache, m.Voices, additionalVoices,
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k => new SoundInfo(k.Value));
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using (new PerfTimer("Notifications"))
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notifications = LoadYamlRules(fileSystem, notificationCache, m.Notifications, additionalNotifications,
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k => new SoundInfo(k.Value));
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using (new PerfTimer("Music"))
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music = LoadYamlRules(fileSystem, musicCache, m.Music, additionalMusic,
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k => new MusicInfo(k.Key, k.Value));
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var sequences = tileSet != null ? new SequenceProvider(fileSystem, modData, tileSet, additionalSequences) : null;
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return new Ruleset(actors, weapons, voices, notifications, music, tileSet, sequences);
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}
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/// <summary>
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/// Cache and return the Ruleset for a given map.
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/// If a map isn't specified then return the default mod Ruleset.
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/// </summary>
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public Ruleset Load(IReadOnlyFileSystem fileSystem, Map map = null)
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{
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return map != null ? Load(fileSystem, modData.DefaultTileSets[map.Tileset], map.RuleDefinitions,
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map.WeaponDefinitions,map.VoiceDefinitions, map.NotificationDefinitions, map.MusicDefinitions,
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map.SequenceDefinitions) : Load(fileSystem, null, null, null, null, null, null, null);
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}
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Dictionary<string, T> LoadYamlRules<T>(IReadOnlyFileSystem fileSystem,
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Dictionary<string, T> itemCache,
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IEnumerable<string> files, MiniYaml mapRules,
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Func<MiniYamlNode, T> f)
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{
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RaiseProgress();
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if (mapRules != null && mapRules.Value != null)
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files = files.Append(FieldLoader.GetValue<string[]>("value", mapRules.Value));
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var inputKey = string.Join("|", files);
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if (mapRules != null && mapRules.Nodes.Any())
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inputKey += "|" + mapRules.Nodes.WriteToString();
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Func<MiniYamlNode, T> wrap = wkv =>
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{
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var key = inputKey + wkv.Value.ToLines(wkv.Key).JoinWith("|");
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T t;
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if (itemCache.TryGetValue(key, out t))
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return t;
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t = f(wkv);
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itemCache.Add(key, t);
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RaiseProgress();
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return t;
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};
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var tree = MiniYaml.Load(fileSystem, files, mapRules).ToDictionaryWithConflictLog(
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n => n.Key, n => n.Value, "LoadYamlRules", null, null);
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RaiseProgress();
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var itemSet = tree.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => wrap(new MiniYamlNode(kv.Key, kv.Value)));
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RaiseProgress();
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return itemSet;
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}
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Dictionary<string, TileSet> LoadTileSets(IReadOnlyFileSystem fileSystem, Dictionary<string, TileSet> itemCache, string[] files)
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{
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var items = new Dictionary<string, TileSet>();
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foreach (var file in files)
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{
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TileSet t;
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if (itemCache.TryGetValue(file, out t))
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items.Add(t.Id, t);
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else
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{
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t = new TileSet(fileSystem, file);
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itemCache.Add(file, t);
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items.Add(t.Id, t);
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}
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}
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return items;
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}
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}
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}
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@@ -295,7 +295,7 @@ namespace OpenRA
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{
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{
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try
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try
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{
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{
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return modData.RulesetCache.Load(this, this);
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return Ruleset.LoadFromMap(modData, this);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@@ -303,7 +303,7 @@ namespace OpenRA
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Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message);
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Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message);
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}
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}
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return modData.DefaultRules;
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return Ruleset.LoadDefaultsForTileSet(modData, Tileset);
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});
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});
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var tl = new MPos(0, 0).ToCPos(this);
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var tl = new MPos(0, 0).ToCPos(this);
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@@ -30,7 +30,6 @@ namespace OpenRA
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public readonly ISoundLoader[] SoundLoaders;
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public readonly ISoundLoader[] SoundLoaders;
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public readonly ISpriteLoader[] SpriteLoaders;
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public readonly ISpriteLoader[] SpriteLoaders;
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public readonly ISpriteSequenceLoader SpriteSequenceLoader;
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public readonly ISpriteSequenceLoader SpriteSequenceLoader;
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public readonly RulesetCache RulesetCache;
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public ILoadScreen LoadScreen { get; private set; }
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public ILoadScreen LoadScreen { get; private set; }
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public VoxelLoader VoxelLoader { get; private set; }
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public VoxelLoader VoxelLoader { get; private set; }
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public CursorProvider CursorProvider { get; private set; }
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public CursorProvider CursorProvider { get; private set; }
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@@ -63,8 +62,6 @@ namespace OpenRA
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|||||||
}
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}
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WidgetLoader = new WidgetLoader(this);
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WidgetLoader = new WidgetLoader(this);
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RulesetCache = new RulesetCache(this);
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RulesetCache.LoadingProgress += HandleLoadingProgress;
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MapCache = new MapCache(this);
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MapCache = new MapCache(this);
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SoundLoaders = GetLoaders<ISoundLoader>(Manifest.SoundFormats, "sound");
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SoundLoaders = GetLoaders<ISoundLoader>(Manifest.SoundFormats, "sound");
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||||||
@@ -79,7 +76,7 @@ namespace OpenRA
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|||||||
SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
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SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
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||||||
SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
|
SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
|
||||||
|
|
||||||
defaultRules = Exts.Lazy(() => RulesetCache.Load(DefaultFileSystem));
|
defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this));
|
||||||
defaultTileSets = Exts.Lazy(() =>
|
defaultTileSets = Exts.Lazy(() =>
|
||||||
{
|
{
|
||||||
var items = new Dictionary<string, TileSet>();
|
var items = new Dictionary<string, TileSet>();
|
||||||
@@ -104,12 +101,14 @@ namespace OpenRA
|
|||||||
|
|
||||||
// HACK: Only update the loading screen if we're in the main thread.
|
// HACK: Only update the loading screen if we're in the main thread.
|
||||||
int initialThreadId;
|
int initialThreadId;
|
||||||
void HandleLoadingProgress(object sender, EventArgs e)
|
internal void HandleLoadingProgress()
|
||||||
{
|
{
|
||||||
if (LoadScreen != null && System.Threading.Thread.CurrentThread.ManagedThreadId == initialThreadId)
|
if (LoadScreen != null && IsOnMainThread)
|
||||||
LoadScreen.Display();
|
LoadScreen.Display();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal bool IsOnMainThread { get { return System.Threading.Thread.CurrentThread.ManagedThreadId == initialThreadId; } }
|
||||||
|
|
||||||
public void InitializeLoaders(IReadOnlyFileSystem fileSystem)
|
public void InitializeLoaders(IReadOnlyFileSystem fileSystem)
|
||||||
{
|
{
|
||||||
// all this manipulation of static crap here is nasty and breaks
|
// all this manipulation of static crap here is nasty and breaks
|
||||||
|
|||||||
@@ -215,7 +215,6 @@
|
|||||||
<Compile Include="Primitives\ReadOnlyList.cs" />
|
<Compile Include="Primitives\ReadOnlyList.cs" />
|
||||||
<Compile Include="ModMetadata.cs" />
|
<Compile Include="ModMetadata.cs" />
|
||||||
<Compile Include="GameRules\Ruleset.cs" />
|
<Compile Include="GameRules\Ruleset.cs" />
|
||||||
<Compile Include="GameRules\RulesetCache.cs" />
|
|
||||||
<Compile Include="Support\MersenneTwister.cs" />
|
<Compile Include="Support\MersenneTwister.cs" />
|
||||||
<Compile Include="GameInformation.cs" />
|
<Compile Include="GameInformation.cs" />
|
||||||
<Compile Include="Map\CellLayer.cs" />
|
<Compile Include="Map\CellLayer.cs" />
|
||||||
|
|||||||
@@ -127,7 +127,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
modData.RulesetCache.Load(map ?? modData.DefaultFileSystem, map);
|
|
||||||
var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType);
|
var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType);
|
||||||
customRulesPass.Run(EmitError, EmitWarning, rules);
|
customRulesPass.Run(EmitError, EmitWarning, rules);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
{
|
{
|
||||||
// HACK: The engine code assumes that Game.modData is set.
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
Game.ModData = modData;
|
Game.ModData = modData;
|
||||||
modData.RulesetCache.Load(modData.DefaultFileSystem);
|
|
||||||
|
|
||||||
var types = Game.ModData.ObjectCreator.GetTypes();
|
var types = Game.ModData.ObjectCreator.GetTypes();
|
||||||
var translatableFields = types.SelectMany(t => t.GetFields())
|
var translatableFields = types.SelectMany(t => t.GetFields())
|
||||||
|
|||||||
@@ -42,15 +42,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
var srcModData = new ModData(srcMod);
|
var srcModData = new ModData(srcMod);
|
||||||
Game.ModData = srcModData;
|
Game.ModData = srcModData;
|
||||||
|
|
||||||
var srcRules = srcModData.RulesetCache.Load(srcModData.DefaultFileSystem);
|
var srcPaletteInfo = srcModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
|
||||||
var srcPaletteInfo = srcRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
|
|
||||||
var srcRemapIndex = srcPaletteInfo.RemapIndex;
|
var srcRemapIndex = srcPaletteInfo.RemapIndex;
|
||||||
|
|
||||||
var destMod = args[2].Split(':')[0];
|
var destMod = args[2].Split(':')[0];
|
||||||
var destModData = new ModData(destMod);
|
var destModData = new ModData(destMod);
|
||||||
Game.ModData = destModData;
|
Game.ModData = destModData;
|
||||||
var destRules = destModData.RulesetCache.Load(destModData.DefaultFileSystem);
|
var destPaletteInfo = destModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
|
||||||
var destPaletteInfo = destRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
|
|
||||||
var destRemapIndex = destPaletteInfo.RemapIndex;
|
var destRemapIndex = destPaletteInfo.RemapIndex;
|
||||||
var shadowIndex = new int[] { };
|
var shadowIndex = new int[] { };
|
||||||
|
|
||||||
|
|||||||
@@ -30,8 +30,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
|
|||||||
// HACK: The engine code assumes that Game.modData is set.
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
Game.ModData = modData;
|
Game.ModData = modData;
|
||||||
|
|
||||||
var rules = modData.RulesetCache.Load(modData.DefaultFileSystem);
|
var rules = Ruleset.LoadDefaultsForTileSet(modData, "ARRAKIS");
|
||||||
|
|
||||||
var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
|
var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
|
||||||
|
|
||||||
if (map == null)
|
if (map == null)
|
||||||
|
|||||||
Reference in New Issue
Block a user