Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method. - Made ToHashSet extension method. - Change collections queried often via Contains into sets. - Avoid Count() extension if Count or Length property exist. - Made Count() > 0 checks and variations calls to Any() instead. - Don't call ToList/ToArray if there is no benefit to materializing the sequence. - If the sequence does benefit from materialization, follow this general pattern: - Collection queried often via Contains use ToHashSet to speed up lookups. - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size. - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
This commit is contained in:
committed by
RoosterDragon
parent
f5f3747338
commit
82bea961ba
@@ -25,8 +25,11 @@ namespace OpenRA.Effects
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this.target = target;
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player = asPlayer;
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remainingTicks = ticks;
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foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
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target.World.Remove(e);
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target.World.RemoveAll(effect =>
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{
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var flashTarget = effect as FlashTarget;
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return flashTarget != null && flashTarget.target == target;
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});
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}
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public void Tick(World world)
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@@ -106,6 +106,11 @@ namespace OpenRA
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return ret;
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}
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public static int IndexOf<T>(this T[] array, T value)
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{
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return Array.IndexOf(array, value);
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}
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public static T Random<T>(this IEnumerable<T> ts, MersenneTwister r)
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{
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var xs = ts as ICollection<T>;
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@@ -299,6 +304,11 @@ namespace OpenRA
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return ts.Concat(moreTs);
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}
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public static HashSet<T> ToHashSet<T>(this IEnumerable<T> source)
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{
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return new HashSet<T>(source);
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}
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public static Dictionary<TKey, TSource> ToDictionaryWithConflictLog<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, string debugName, Func<TKey, string> logKey, Func<TSource, string> logValue)
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{
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return ToDictionaryWithConflictLog(source, keySelector, x => x, debugName, logKey, logValue);
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@@ -341,7 +351,7 @@ namespace OpenRA
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// If any duplicates were found, throw a descriptive error
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if (dupKeys.Count > 0)
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{
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var badKeysFormatted = string.Join(", ", dupKeys.Select(p => "{0}: [{1}]".F(logKey(p.Key), string.Join(",", p.Value.ToArray()))).ToArray());
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var badKeysFormatted = string.Join(", ", dupKeys.Select(p => "{0}: [{1}]".F(logKey(p.Key), string.Join(",", p.Value))));
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var msg = "{0}, duplicate values found for the following keys: {1}".F(debugName, badKeysFormatted);
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throw new ArgumentException(msg);
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}
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@@ -32,14 +32,14 @@ namespace OpenRA.Graphics
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var c1 = new HSLColor(c.H, c.S, (byte)Math.Max(rampRange, c.L)).RGB;
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var c2 = new HSLColor(c.H, c.S, (byte)Math.Max(0, c.L - rampRange)).RGB;
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var baseIndex = ramp[0];
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var remapRamp = ramp.Select(r => r - ramp[0]).ToArray();
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var remapRamp = ramp.Select(r => r - ramp[0]);
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// reversed remapping
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if (ramp[0] > ramp[15])
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{
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baseIndex = ramp[15];
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for (var i = 15; i > 0; i--)
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remapRamp = ramp.Select(r => r - ramp[15]).ToArray();
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remapRamp = ramp.Select(r => r - ramp[15]);
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}
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remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
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@@ -80,12 +80,11 @@ namespace OpenRA.Graphics
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List<IRenderable> GenerateRenderables()
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{
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var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
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.Append(World.WorldActor)
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.ToList();
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.Append(World.WorldActor);
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// Include player actor for the rendered player
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if (World.RenderPlayer != null)
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actors.Add(World.RenderPlayer.PlayerActor);
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actors = actors.Append(World.RenderPlayer.PlayerActor);
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var worldRenderables = actors.SelectMany(a => a.Render(this));
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if (World.OrderGenerator != null)
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@@ -15,7 +15,7 @@ namespace OpenRA
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{
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public class Group
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{
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List<Actor> actors;
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Actor[] actors;
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int id;
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static int nextGroup;
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@@ -24,7 +24,7 @@ namespace OpenRA
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public Group(IEnumerable<Actor> actors)
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{
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this.actors = actors.ToList();
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this.actors = actors.ToArray();
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foreach (var a in actors)
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a.Group = this;
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@@ -79,7 +79,7 @@ namespace OpenRA
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foreach (var p in maps.Values)
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p.UpdateRemoteSearch(MapStatus.Searching, null);
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var url = Game.Settings.Game.MapRepository + "hash/" + string.Join(",", maps.Keys.ToArray()) + "/yaml";
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var url = Game.Settings.Game.MapRepository + "hash/" + string.Join(",", maps.Keys) + "/yaml";
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Action<DownloadDataCompletedEventArgs, bool> onInfoComplete = (i, cancelled) =>
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{
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@@ -46,7 +46,7 @@ namespace OpenRA
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public class MapPreview
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{
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static readonly List<CPos> NoSpawns = new List<CPos>();
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static readonly CPos[] NoSpawns = new CPos[] { };
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MapCache cache;
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public readonly string Uid;
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@@ -54,7 +54,7 @@ namespace OpenRA
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public string Type { get; private set; }
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public string Author { get; private set; }
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public int PlayerCount { get; private set; }
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public List<CPos> SpawnPoints { get; private set; }
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public CPos[] SpawnPoints { get; private set; }
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public Rectangle Bounds { get; private set; }
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public Bitmap CustomPreview { get; private set; }
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public Map Map { get; private set; }
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@@ -112,7 +112,7 @@ namespace OpenRA
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Author = m.Author;
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PlayerCount = m.Players.Count(x => x.Value.Playable);
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Bounds = m.Bounds;
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SpawnPoints = m.GetSpawnPoints().ToList();
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SpawnPoints = m.GetSpawnPoints();
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CustomPreview = m.CustomPreview;
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Status = MapStatus.Available;
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Class = classification;
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@@ -143,9 +143,9 @@ namespace OpenRA
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PlayerCount = r.players;
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Bounds = r.bounds;
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var spawns = new List<CPos>();
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var spawns = new CPos[r.spawnpoints.Length / 2];
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for (var j = 0; j < r.spawnpoints.Length; j += 2)
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spawns.Add(new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]));
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spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
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SpawnPoints = spawns;
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CustomPreview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
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@@ -37,7 +37,7 @@ namespace OpenRA.Orders
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, target, mi))
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.Where(o => o != null)
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.ToArray();
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.ToList();
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var actorsInvolved = orders.Select(o => o.Actor).Distinct();
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if (actorsInvolved.Any())
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@@ -81,8 +81,7 @@ namespace OpenRA.Orders
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, target, mi))
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.Where(o => o != null)
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.ToArray();
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.Where(o => o != null);
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var cursorName = orders.Select(o => o.Cursor).FirstOrDefault();
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return cursorName ?? (useSelect ? "select" : "default");
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@@ -50,7 +50,7 @@ namespace OpenRA
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{
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var selectableCountries = world.Map.Rules.Actors["world"].Traits
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.WithInterface<CountryInfo>().Where(c => c.Selectable)
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.ToArray();
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.ToList();
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return selectableCountries.FirstOrDefault(c => c.Race == name)
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?? selectableCountries.Random(world.SharedRandom);
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@@ -80,7 +80,7 @@ namespace OpenRA.Scripting
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// The 'this.' resolves the actual (subclass) type
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var type = this.GetType();
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var names = type.GetCustomAttributes<ScriptGlobalAttribute>(true);
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if (names.Count() != 1)
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if (names.Length != 1)
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throw new InvalidOperationException("[LuaGlobal] attribute not found for global table '{0}'".F(type));
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Name = names.First().Name;
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@@ -242,13 +242,13 @@ namespace OpenRA.Scripting
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runtime.Dispose();
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}
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static Type[] ExtractRequiredTypes(Type t)
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static IEnumerable<Type> ExtractRequiredTypes(Type t)
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{
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// Returns the inner types of all the Requires<T> interfaces on this type
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var outer = t.GetInterfaces()
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.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(Requires<>));
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return outer.SelectMany(i => i.GetGenericArguments()).ToArray();
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return outer.SelectMany(i => i.GetGenericArguments());
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}
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static readonly object[] NoArguments = new object[0];
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@@ -18,7 +18,7 @@ namespace OpenRA
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{
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public class Selection
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{
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List<Actor> actors = new List<Actor>();
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readonly HashSet<Actor> actors = new HashSet<Actor>();
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public void Add(World w, Actor a)
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{
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actors.Add(a);
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@@ -30,20 +30,32 @@ namespace OpenRA
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public bool Contains(Actor a)
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{
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return actors.AsEnumerable().Contains(a);
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return actors.Contains(a);
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}
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public void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
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{
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var oldSelection = actors.AsEnumerable();
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if (isClick)
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{
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var adjNewSelection = newSelection.Take(1); /* TODO: select BEST, not FIRST */
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actors = (isCombine ? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection).ToList();
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if (isCombine)
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actors.SymmetricExceptWith(adjNewSelection);
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else
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{
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actors.Clear();
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actors.UnionWith(adjNewSelection);
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}
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}
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else
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actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
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{
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if (isCombine)
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actors.UnionWith(newSelection);
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else
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{
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actors.Clear();
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actors.UnionWith(newSelection);
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}
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}
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var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoices());
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if (voicedUnit != null)
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@@ -57,11 +69,11 @@ namespace OpenRA
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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public void Clear() { actors = new List<Actor>(); }
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public void Clear() { actors.Clear(); }
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public void Tick(World world)
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{
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actors.RemoveAll(a => !a.IsInWorld || (!a.Owner.IsAlliedWith(world.RenderPlayer) && world.FogObscures(a)));
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actors.RemoveWhere(a => !a.IsInWorld || (!a.Owner.IsAlliedWith(world.RenderPlayer) && world.FogObscures(a)));
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foreach (var cg in controlGroups.Values)
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{
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@@ -406,7 +406,7 @@ namespace OpenRA.Server
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public void DispatchOrdersToClients(Connection conn, int frame, byte[] data)
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{
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var from = conn != null ? conn.PlayerIndex : 0;
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foreach (var c in Conns.Except(conn).ToArray())
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foreach (var c in Conns.Except(conn).ToList())
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DispatchOrdersToClient(c, from, frame, data);
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}
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@@ -517,9 +517,7 @@ namespace OpenRA.Server
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public void DropClient(Connection toDrop, int frame)
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{
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if (PreConns.Contains(toDrop))
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PreConns.Remove(toDrop);
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else
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if (!PreConns.Remove(toDrop))
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{
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Conns.Remove(toDrop);
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@@ -130,10 +130,7 @@ namespace OpenRA.Traits
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public static IEnumerable<CPos> ExpandFootprint(IEnumerable<CPos> cells, bool allowDiagonal)
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{
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var result = new Dictionary<CPos, bool>();
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foreach (var c in cells.SelectMany(c => Neighbours(c, allowDiagonal)))
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result[c] = true;
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return result.Keys;
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return cells.SelectMany(c => Neighbours(c, allowDiagonal)).Distinct();
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}
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public static IEnumerable<CPos> AdjacentCells(World w, Target target)
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@@ -26,7 +26,7 @@ namespace OpenRA.Widgets
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White, Color.White);
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var k = 0;
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foreach (var item in PerfHistory.Items.Values.ToArray())
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foreach (var item in PerfHistory.Items.Values)
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{
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var n = 0;
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item.Samples().Aggregate((a, b) =>
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@@ -55,7 +55,7 @@ namespace OpenRA.Widgets
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}
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k = 0;
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foreach (var item in PerfHistory.Items.Values.ToArray())
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foreach (var item in PerfHistory.Items.Values)
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{
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Game.Renderer.Fonts["Tiny"].DrawText(item.Name, new float2(rect.Left, rect.Top) + new float2(18, 10 * k - 3), Color.White);
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++k;
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@@ -75,7 +75,7 @@ namespace OpenRA.Widgets
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public static int[] GetBorderSizes(string collection)
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{
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var images = new[] { "border-t", "border-b", "border-l", "border-r" };
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var ss = images.Select(i => ChromeProvider.GetImage(collection, i)).ToArray();
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var ss = images.Select(i => ChromeProvider.GetImage(collection, i)).ToList();
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return new[] { (int)ss[0].Size.Y, (int)ss[1].Size.Y, (int)ss[2].Size.X, (int)ss[3].Size.X };
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}
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@@ -26,9 +26,16 @@ namespace OpenRA
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public class World
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{
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class ActorIDComparer : IComparer<Actor>
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{
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public static readonly ActorIDComparer Instance = new ActorIDComparer();
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private ActorIDComparer() { }
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public int Compare(Actor x, Actor y) { return x.ActorID.CompareTo(y.ActorID); }
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}
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static readonly Func<MPos, bool> FalsePredicate = _ => false;
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internal readonly TraitDictionary TraitDict = new TraitDictionary();
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readonly HashSet<Actor> actors = new HashSet<Actor>();
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readonly SortedSet<Actor> actors = new SortedSet<Actor>(ActorIDComparer.Instance);
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readonly List<IEffect> effects = new List<IEffect>();
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readonly Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
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@@ -237,6 +244,7 @@ namespace OpenRA
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public void Add(IEffect b) { effects.Add(b); }
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public void Remove(IEffect b) { effects.Remove(b); }
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public void RemoveAll(Predicate<IEffect> predicate) { effects.RemoveAll(predicate); }
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public void AddFrameEndTask(Action<World> a) { frameEndActions.Enqueue(a); }
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Block a user