Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method. - Made ToHashSet extension method. - Change collections queried often via Contains into sets. - Avoid Count() extension if Count or Length property exist. - Made Count() > 0 checks and variations calls to Any() instead. - Don't call ToList/ToArray if there is no benefit to materializing the sequence. - If the sequence does benefit from materialization, follow this general pattern: - Collection queried often via Contains use ToHashSet to speed up lookups. - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size. - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
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RoosterDragon
parent
f5f3747338
commit
82bea961ba
@@ -25,8 +25,11 @@ namespace OpenRA.Effects
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this.target = target;
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player = asPlayer;
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remainingTicks = ticks;
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foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
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target.World.Remove(e);
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target.World.RemoveAll(effect =>
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{
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var flashTarget = effect as FlashTarget;
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return flashTarget != null && flashTarget.target == target;
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});
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}
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public void Tick(World world)
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