Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method. - Made ToHashSet extension method. - Change collections queried often via Contains into sets. - Avoid Count() extension if Count or Length property exist. - Made Count() > 0 checks and variations calls to Any() instead. - Don't call ToList/ToArray if there is no benefit to materializing the sequence. - If the sequence does benefit from materialization, follow this general pattern: - Collection queried often via Contains use ToHashSet to speed up lookups. - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size. - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
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committed by
RoosterDragon
parent
f5f3747338
commit
82bea961ba
@@ -26,9 +26,16 @@ namespace OpenRA
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public class World
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{
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class ActorIDComparer : IComparer<Actor>
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{
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public static readonly ActorIDComparer Instance = new ActorIDComparer();
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private ActorIDComparer() { }
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public int Compare(Actor x, Actor y) { return x.ActorID.CompareTo(y.ActorID); }
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}
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static readonly Func<MPos, bool> FalsePredicate = _ => false;
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internal readonly TraitDictionary TraitDict = new TraitDictionary();
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readonly HashSet<Actor> actors = new HashSet<Actor>();
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readonly SortedSet<Actor> actors = new SortedSet<Actor>(ActorIDComparer.Instance);
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readonly List<IEffect> effects = new List<IEffect>();
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readonly Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
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@@ -237,6 +244,7 @@ namespace OpenRA
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public void Add(IEffect b) { effects.Add(b); }
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public void Remove(IEffect b) { effects.Remove(b); }
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public void RemoveAll(Predicate<IEffect> predicate) { effects.RemoveAll(predicate); }
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public void AddFrameEndTask(Action<World> a) { frameEndActions.Enqueue(a); }
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