Checked LINQ queries and collections for inefficiencies.

- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
This commit is contained in:
RoosterDragon
2014-05-23 19:52:44 +01:00
committed by RoosterDragon
parent f5f3747338
commit 82bea961ba
44 changed files with 151 additions and 126 deletions

View File

@@ -26,9 +26,16 @@ namespace OpenRA
public class World
{
class ActorIDComparer : IComparer<Actor>
{
public static readonly ActorIDComparer Instance = new ActorIDComparer();
private ActorIDComparer() { }
public int Compare(Actor x, Actor y) { return x.ActorID.CompareTo(y.ActorID); }
}
static readonly Func<MPos, bool> FalsePredicate = _ => false;
internal readonly TraitDictionary TraitDict = new TraitDictionary();
readonly HashSet<Actor> actors = new HashSet<Actor>();
readonly SortedSet<Actor> actors = new SortedSet<Actor>(ActorIDComparer.Instance);
readonly List<IEffect> effects = new List<IEffect>();
readonly Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
@@ -237,6 +244,7 @@ namespace OpenRA
public void Add(IEffect b) { effects.Add(b); }
public void Remove(IEffect b) { effects.Remove(b); }
public void RemoveAll(Predicate<IEffect> predicate) { effects.RemoveAll(predicate); }
public void AddFrameEndTask(Action<World> a) { frameEndActions.Enqueue(a); }