Checked LINQ queries and collections for inefficiencies.

- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
This commit is contained in:
RoosterDragon
2014-05-23 19:52:44 +01:00
committed by RoosterDragon
parent f5f3747338
commit 82bea961ba
44 changed files with 151 additions and 126 deletions

View File

@@ -203,14 +203,14 @@ namespace OpenRA.Mods.Common.SpriteLoaders
public static void Write(Stream s, Size size, IEnumerable<byte[]> frames)
{
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToArray();
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToList();
// note: end-of-file and all-zeroes headers
var dataOffset = 14 + (compressedFrames.Length + 2) * 8;
var dataOffset = 14 + (compressedFrames.Count + 2) * 8;
using (var bw = new BinaryWriter(s))
{
bw.Write((ushort)compressedFrames.Length);
bw.Write((ushort)compressedFrames.Count);
bw.Write((ushort)0);
bw.Write((ushort)0);
bw.Write((ushort)size.Width);