Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method. - Made ToHashSet extension method. - Change collections queried often via Contains into sets. - Avoid Count() extension if Count or Length property exist. - Made Count() > 0 checks and variations calls to Any() instead. - Don't call ToList/ToArray if there is no benefit to materializing the sequence. - If the sequence does benefit from materialization, follow this general pattern: - Collection queried often via Contains use ToHashSet to speed up lookups. - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size. - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
This commit is contained in:
committed by
RoosterDragon
parent
f5f3747338
commit
82bea961ba
@@ -203,14 +203,14 @@ namespace OpenRA.Mods.Common.SpriteLoaders
|
||||
|
||||
public static void Write(Stream s, Size size, IEnumerable<byte[]> frames)
|
||||
{
|
||||
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToArray();
|
||||
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToList();
|
||||
|
||||
// note: end-of-file and all-zeroes headers
|
||||
var dataOffset = 14 + (compressedFrames.Length + 2) * 8;
|
||||
var dataOffset = 14 + (compressedFrames.Count + 2) * 8;
|
||||
|
||||
using (var bw = new BinaryWriter(s))
|
||||
{
|
||||
bw.Write((ushort)compressedFrames.Length);
|
||||
bw.Write((ushort)compressedFrames.Count);
|
||||
bw.Write((ushort)0);
|
||||
bw.Write((ushort)0);
|
||||
bw.Write((ushort)size.Width);
|
||||
|
||||
Reference in New Issue
Block a user